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  1. Mistery X

    Saiyan Crusades SSJ2 Gohan Model

    Check it out need the crits so let me know what you all think
  2. SA_Gohan

    Buu

    Hello all, just thought I'd show the final version of a model I made of kid buu. http://forums.dragonballquake.net/attachment.php?s=&postid=17158 It's about done, just a few tweaks to some details on the model are needed
  3. E

    Tien and MAjin Vegeta.....

    http://ersenosman.users.btopenworld.com/majinvegeta.avi http://ersenosman.users.btopenworld.com/tien.avi derreuns helped me with the hair on vegeta....
  4. SA_Gohan

    Freeza Form 2

    Check it out! What do you think? http://sa_gohan.tripod.com/z_freeza.jpg
  5. I

    NEW MODEL ryuno check it!!!

    my latest model just finished it!!!!!! it is sweeeeeeeeeeeeeeeeeeeeeet!!!!!!(i think it is) feed back plz
  6. R

    Mapper needed?

    Hi people, I wanted to ask if u could use a few good maps. I'm an experienced mapper so I'm no n00b... Maybe I can send a few example map if you would like....... Does anybody have a few good ideas for maps that aren't created yet? 1 more thing: I'm not sure if this is the right topic 4...
  7. Cheeseman

    Ginyu? Nappa?

    call me old Fashioned, but i reckon we need a Nappa skin and model at the very least. The d00d was st00pid, but jeez he was awesome also. While on the topic of a wish list... How bout Ginyu, Jeice, and a decent Raditz? just thinkin out loud folks.. comment if ya want... or not :devsmile:
  8. T

    What should this be

    what do you guys think this should be..
  9. G

    hollow or solid?

    I am making a model right now, and so far I got the wall to the leg, only problem thing that I need to know is do the models need to solid? or can they be hollow and still do animations? I was thinking they can be hollow because if they were solid the models number of polys would be high as...
  10. G

    Look at my bebi model

    Look at my bebi model _________________ MADE BY SPIN THANK YOU SPIN! _________________ MADE BY -[gF]-Tien
  11. DareDevil

    Half-Life Poly Count?

    I was just wondering what is the Max Polys a model in Half-Life can have? I know that in Quake 3 it can support over 1000 but thats Quake lol. Thnx :id:
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