teh w00t nice darksun realy realy nice
Nooking nice! As the comic book guy from the Simpsons would say, “Worst Krillin Ever!”
EDIT Whoops, I mean “Best Krillin Ever” ![]()
w00t, u actually gave him deformable knees!! a welcome surprise 2 see =]
well put smo, tis a real rarity, nothings worse than models needed to be animated and they have goddam stiff joints that warp like crazy, yours will run smooth like hell ^^
on another point, pretty much perfect, you shurly can work of decent ref’s, whitch is a rare thing in this community, thats for shure >_>
hell isnt smooth.. its dark… scary and very hot!!! joke
well i like the model as i told you on aim… keep up teh good work who-kid
[QUOTE=Mr Smo]
w00t, u actually gave him deformable knees!! a welcome surprise 2 see =]
[/QUOTE]
And elbows! ![]()
lookin good buddy…
keep up the great work!
ooh yeh didnt looka at teh elbows!
me touchs self
dis guy is teh coo
Allright. All us modelers need to talk about this, it needs to come out into the open:
ESF deformations SUCK!
I’m using Milkshape so I haven’t been able to put weighting on any of my joints, but from all the models I’ve seen no one else has either. In the spirit bomb, Kame, destructo disk, etc… the shoulders look hideous.. Is this just because none of us have done the joints correctly (used weighting) or is it an ESF issue?
yeah… don’t worry about the poly count. over at the TS forums, weapon models normally exceed 2000 polies.. and I’m sure that player models are somewhere around the same, and atleast I run them fine…
http://www.darksungames.com./move/upkuririn_wip05.jpg
IGNORE THE POO ON HIS UPPER BACK. When I was slapping the 2 halves together for the screenshot, I messed up. oops.
Now I start mapping..(sigh).. hate mapping..
http://www.darksungames.com./move/front.jpg
And from that image I made my own ref pics:
http://www.darksungames.com./move/front2.jpghttp://www.darksungames.com./move/side2.jpg
You draws these pics?
Wow thats impressive. Whats the polycount sitting at?
I gotta agree with u that skinmapping is really boring and is the worst part of any skinning project.
This one Is a tracing:
http://www.darksungames.com./move/front.jpg
This one is a mangled/manipulated version of the tracing:
http://www.darksungames.com./move/front2.jpg
This one I drew based off the first one:
http://www.darksungames.com./move/side2.jpg
The Polycount is around 2080 (both sides) right now…I have to add the ties on his feet, so it will go up a little.
wow
great work!
Ya.. thats amazing… I wish i could post my art work and stuff on this… :\
my only crit would be that you accidently welded some verticles on the back of his head, if you look at that pic, that is ![]()
verticles?
All the vertices are welded correctly except for 2 in his upper-middle back. But I pointed that out already. Unless you mean the base of his skull looks wonky? might fix that..
K Smo, what format you want the Model in?