//me wants to see the new attack
air pollution
if you understand what i mean ![]()
ontopic ![]()
that looks pritty sweet
GJ guys!! ![]()
//me wants to see the new attack
air pollution
if you understand what i mean ![]()
ontopic ![]()
that looks pritty sweet
GJ guys!! ![]()
looks good but me wanna see some skin slapped on that bad boy !
dont worry, the skin shall come in time, just need working animations and best deformation as we can possibly get :o
im sorry, but what does welding mean?
welding is the process by which you perminently join 2 materials together in a chemical reaxtion. (i guess)
but in modeling, tis where you attatch vertecies or edges to each other,.
ok, we need a skinmapper now, darksniper is making final adjustments to his model and it won’t take too long so if you want to skinmap just give us a shout here or by msn, mine is [email protected], darksnipers is somehwere up there ^^ thanks all!!
unfortunately, i can tell you right now that skinmapping that will be a *****… in seriousness, you should learn to skinmap for yourself. its better in the long run. 3dsmax has one of the most powerful and easy to use mapping tools.
yea but its still lacking in many areas
try d/ling chuggnut’s ( i think thats it) uv tools
it adds a lot of things which make the process easier
[joke]or you can buy deep uv [/joke]
ok it looks like i’ll be skinmapping, i’ve already rigged the model and dont want to go into the trouble of exporting to 3ds therefore loosing the skeleton and animations does anyone know a way i can get a smd into max 7?
started ssj version…
http://img159.exs.cx/img159/5553/ssjhair9ua.jpg
edit: anyone know a way to help reck?
[QUOTE=the_reckoning]
ok it looks like i’ll be skinmapping, i’ve already rigged the model and dont want to go into the trouble of exporting to 3ds therefore loosing the skeleton and animations does anyone know a way i can get a smd into max 7?
[/QUOTE]
smd as ref? A model…
you can export it into a 3ds Autodesk file
and no other way… as i know ![]()
But the smd will not save any animations…
and the ssj version loks allright…but did u redo te whole model? 0.o
you just can delete the hair of ssj2 version -.-"
@the_reckoning:
ur spikey ass of gohan have a problem… you dont have assigned the vertex in a right order… retry it until u done it ![]()
hmm…althought nice
keep on doin that ![]()
im not restarting the model, i just need the head in there so i can make the ssj hair connect to the head when im done.
and if you didnt figure it out already the spikey ass was just a simple joke as its already fixed now..
finish the hair the way u started, its gonna look awesome ![]()
update:
about 60% done the hair, hope you ppl like it as much as i do
DUDE THAT LOOKS AWESOME!! KEEP GOING!
Correct me if I’m wrong but is that SSJ2 hair? It looks more like SSJ hair at first glance.
Dont you read? Darksniper has already done ssj2 hair, hes working on ssj hair now (look on the last pages to see ;))
ssj1 and ssj2 are on that page, see if you can find both, ill give u a cookie if u do, hope this gets things striaight
http://www.myfavoritegames.com/cgi-bin/dragonball-z/imageFolio.cgi?direct=Gohan&img=228
thx for the comment reck
the face has a lot of wasted polies.
it looks nice tho.
[QUOTE=Furr]
the face has a lot of wasted polies.
it looks nice tho.
[/QUOTE]
Actually not really. The face has a pretty good poly structure, every poly seems to support detail.