Its the fog to cover the bottomless chasm.
My point was that difference between smallest and biggest cliff is too big
If smallest cliff is double size of character or actually same size then biggest one will look like a mountain…
And where the heck do you see in that picture anything i said about difference - i see cliffs there are in similar sizes…so next time read twice posts if you cant see whats the point in it…
I fear you have lost me. =/
I think the cliffs or w/e are fine.
I want to know if we can fight under the fog.
If we can then awesome, and if not then … lets not think about this possibility.
Very nice. Super challenge with strategic attack on this map.
It’s a very nice map… But, where’s the green?
the map will be tad diferent in the end, that what it looks now, they just take screenshoots of what i upload to SVN, so yeah, it eint the final representation.
I think that what he means is, that some cliffs are too small (2x the character size) and that it wouldn’t look good ingame, while you’d be playing next to them. This is kind of true, considering the fact that while the cliffs in the series were of different sizes, they were never so small as they are in this map.
However, the map looks fantastic and the team needs to have some creative freedom.
I’m savy. :yes:
Although I get why you put fog over the cliffs(for visual reasons), I don’t quite find it matching with the surroundings. Desserts are supposed to be as dry as a bone, fog shouldn’t occur in desserts.
Yes, because DBZ is totally based on real life, talking animals and all.
Also, http://en.wikipedia.org/wiki/Fog_desert .
Stop trying to buy drugs on the ESF forums, please.
[size=1]also if you have money pm me and I can help you with that.[/size]
Oh, now I get it.
Well from the exclusive ESF streams we got to watch on Steam Chat, I can say that the smallest rock is much more than twice as large as any single character. Also, it was quite easy to dodge the smaller ones, while the big ones were huge enough to make you significantly change your direction.
While the series cannot be considered real compared to the world we live in, we can take it as another hypothetical living, breathing world with its own sets of laws, customs, inhabitants, physics and the like. So considering those properties to be constant, physical aspects of that world are very similar to ours, thus actually making Dutchmeat’s comment a legitimate point.
On the other hand, that fog is just meant to act as another boundary to keep the players in the map. The space below the fog is off limits, if the mentioned stream is anything to go by.
Well just FYI. Thats not fog. Its a sea of clouds. The idea behind the map is a rocky desert plateau above the clouds, rather than a fogy valley.
Pssht the map is awesome… let’s keep it at that lol
when the game is released feel free to make your own version i’d say ^^
The only thing what got me a bit curius is what happens if you fall down …
is it endless with a hidden floor. or is there a path down there.
Or will there be an instant death option ![]()
I hope the map gets a bit more variety (mostly color, but also geometry), it looks awfully repetitive right now.
It will be like those invisible boundaries in the Tenkaichi series, so you will just float over it no matter how much someone knocks you down over it.
Not enough green… wait what?..
So… lame..
You really are hung up on this size thing aren’t you. ![]()
Look, I get what you’re trying to say about cliffs and what not and I get that English isn’t your first language, it isn’t mine either. What I was trying to say however was simply: Would the size of the smallest spire, or the size of the largest spire have any major impact on how you play or how much fun you have playing?
@Grega: Ty, makes more sense now. ![]()
Agree…