fight the oozaru??

yah… cell wud be awesome… with the oozaru.. i rmb joe splainin summin bout how it wudn need to be that big.. like everything dusn’t havta be tru to the show yeh… like it cud be just sum1 masseeve compared… and rmb with teh scale down the models wudn havta be that big.. but whers the advantage?.. coz ur so damn big and stuff… they cud make u faster and everythin.. but ur still big… if they made it so wen ur oozaru…

ur ki up (or charge) is much faster
ur ki attacks require less percentage of ur ki.. so u shoot faster more frequently
u move faster
u charge attacks faster…

otherwise the size thing is just bollocks

I’ve mentioned this before, but Oozaru transformations are nearly impossible with half-life engine. Texture sizes must be very close when changing a model in game. An Oozaru transformation would look pretty bad then. These are limits of half-life engine. Any Oozaru transformations would be about the size of the original character.

allright first of all it was just and idea!
second there’s no need for transformations the game starts right away with an oozaru in the level when someone kills the oozaru then he will not transform but instantly be moved into the oozaru body,if the people in bfp could do it then these guys can do it to and uhm “krillin guy” i no longer play bfp because there contract is finished with anime and toriami so they are no longer allowed to use dragonballz characters!!!

p.s. it doens’t have to be added in the first alpha “or” in the second it is just an idea don’t get so furiuos and angry and critical when someone comes up with a nice idea!!!

Cold Steel ==|=======>:\

why not just have a tournament mode where its a big arena. and people take turns fighting while other watch like the duels in Jedi Knigth 2.

this is already discussed in another topic,so don’t place it in this one or you should add something usefull to this topic wich might make fight the oozaru a real thing in the new alpha release

cold steel ==|=======>

why not make a monkey model lik monkey strike but make it normal size but its slow and got super ki powers etc just call it the mini or baby orazuu :smiley:

hehehe sure why not but shouldn’t there be a mother???

Cold steel ==|=======>

Hey, it is possible to do that Oozaru mode, but it’d probably be in the next version, cuz they’re pretty far in this version and a lot of people are impatient. Two other modes in the next version they could have would be where everyone is a weaker, and they’re vs. 17 and 18. The second is where everyone is and Oozaru, but they all have just the ape moves. Or you could make it so the saiyans have Bardock’s Artificial Moonlight Ability. Whatever.

No, it isnt possible. A normal size character growing 10x his normal size in HL engine is not programmable. And ESF does not plan on reprogramming HL engine for it. This is also what makes USSJ transformation difficult. The engine would have to change the model to a much larger model to make the transformation.

The “baby” Oozaru idea would be a go, though, as long as size stay relatively the same. I was thinking add a SSJ4 transformation for that type of gameplay ONLY, just for HL engine sakes. THis would be better than a Baby Oozaru, cuz baby oozaru does not happen in db.

If you all can remember the last boss in halflife he’s like WOW superbig so it is f*cking possible to create an oozaru 10 x ur size. And there are no gt characters or features allowed in this mod.

Cold Steel ==|=======>

Couldn’t they just make it regular size? I mean, with the scaledown, the regular characters are huge, right? So you make the Oozaru normal size, and the rest of the characters would seem small. I don’t see the problem. And, for Fight The Oozaru games, they should make a special map, like something big enough for the OOzaru to be able to move and dodge and stuff. Just an idea or 2.

well see, the actual problem is that MAP size is being reduced. They are taking the maps, and basically multiplying the size. The characters themselves are staying the same size. Hence, map scale down size. NOW, SUPPOSSING that someone STARTED as an Oozaru, then it IS possible. But a transformation from regular - Oozaru or ssj - golden Oozaru is quite impossible. Either way, the model would need plenty of polygons, so you would hit a problem there anyways, since this game has the user in mind with the low end machine. I supposse you could make a large model with polygons maxed out, but it would max out a low end user.

Yes, the last boss IS HUGE, but remember, he doesnt transform while INGAME. This is the issue im trying to stress. The initial “suggestion” said a transformation. Transformation to Oozaru is impossible in-game.

Here’s the other option instead of starting as Oozaru:
The Esforces would need to make 4 cinimatic scenes of the saiyan looking at the full moon, and transforming in the cinematic scene (everyone would be watching the movie file) so the transformation in THAT sense would be quite doable. The cinematic sequences can probably be integrated much like Day Of Defeat’s. You wouldnt be stealing their idea, but be using exsisting technology to use your own idea.

for Example:
At the start of esf_oz_Desertarena (made up name, esforces_oozaru mode_mapname)
Everyone chooses a character, and everyone has so many lives. At the start of a round, a players name appears at the top of the screen, saying he has been “chosen” or the like.
All players enter a cinematic scene made up by the esforces team, and watch him grow to enourmous size. When the battle begins, there are however many players and one Oozaru. Each has so many lives, and the Oozaru has power and speed advantages. first team to die loses.

That’s pretty much all you could do.

Originally posted by {cheese}SNIPeR
[b]well see, the actual problem is that MAP size is being reduced. They are taking the maps, and basically multiplying the size. The characters themselves are staying the same size. Hence, map scale down size. NOW, SUPPOSSING that someone STARTED as an Oozaru, then it IS possible. But a transformation from regular - Oozaru or ssj - golden Oozaru is quite impossible. Either way, the model would need plenty of polygons, so you would hit a problem there anyways, since this game has the user in mind with the low end machine. I supposse you could make a large model with polygons maxed out, but it would max out a low end user.

Yes, the last boss IS HUGE, but remember, he doesnt transform while INGAME. This is the issue im trying to stress. The initial “suggestion” said a transformation. Transformation to Oozaru is impossible in-game.

Here’s the other option instead of starting as Oozaru:
The Esforces would need to make 4 cinimatic scenes of the saiyan looking at the full moon, and transforming in the cinematic scene (everyone would be watching the movie file) so the transformation in THAT sense would be quite doable. The cinematic sequences can probably be integrated much like Day Of Defeat’s. You wouldnt be stealing their idea, but be using exsisting technology to use your own idea.

for Example:
At the start of esf_oz_Desertarena (made up name, esforces_oozaru mode_mapname)
Everyone chooses a character, and everyone has so many lives. At the start of a round, a players name appears at the top of the screen, saying he has been “chosen” or the like.
All players enter a cinematic scene made up by the esforces team, and watch him grow to enourmous size. When the battle begins, there are however many players and one Oozaru. Each has so many lives, and the Oozaru has power and speed advantages. first team to die loses.

That’s pretty much all you could do. [/b]

no no no there will be NO damn OOZARU mode

come on, the gameplay of esf is to get stronger and stronger, get a higher pl and go ssj. and not to kill over feeded orang utans…

what would be the advantage of oozaru? he gets 10 times higher pl. but when he is 10 times stronger the ppl will get 10 times higher pl. so they would get fast so strong as him. then someone kills him and gets oozaru. but then he would be 10 times so strong, so he has a minimum pl of 50 millions. then the ppl would get higher ppl per teamwork and get as strong as him, minimum 25 millions. the next guy has 250 millions… etc. after 30 minutes the power levels would be 999 millions. the explosions would overange the map and this sux.

a **** crap *** mode.

come on we want a fight with melee, and powerstruggles and not a godzilla-with-hairs monster that u have to bring down.

ps: THE MAPS ARENT SCALED DOWN!!! THE CHARACTERS ARE SCALED DOWN!!! why cant u read the faq ???

sigh…if you don’t want an oozaru mode then don’t play it for … sakes.Cuz i’m sure others would like it

Cold Steel ==|=======>

the maps are not big enough for an oozaru

and this i know for a fact because if u set ur model to a not scalled down model ur really cramped up and get killed in 2 seconds by the 80 beams that have just blow u up

i’d say instead of fighting oozuuru u fight a really pwerful guy like brolly or soemtin

but what fun is there in fighting someone strong?

i mean just cause there strong doesnt make them a good player

Allright that’s it **** this and **** that.For crying out loud
1i don’t like this idea.
2this is boring.
3it is impossible to code

i have proven that these 3 lines are wrong,but what happens when people don’t like your idea’s.You get awfully pissed.So forget about it.I hope you finally got what you want this idea will never come out thanks to certain *******s i would like to frag in real lifetime. grrrrrrrrr

Cold Steel ==|=======>

obviously some people haven’t a clue how a computer and programming works. Just because in the normal DM mode your PLs remain at an “equal” level, doesn’t mean the code can’t be altered during a different mode of game play to NOT do this.

If you’ve played racing games where there is a “catch up” feature or option this is pretty much what the PLs in DM ESF would do. Those that are losing BADLY get MORE PL FASTER. Those that are winning get a LITTLE PL SLOWLY.

There’s plenty of other mods that have similar modes to this, and I agree with a few other people that have said to have a 1 vs all mode with Cell or Buu at a raised PL against everyone. The mode is simple:

  • Computer randomly picks one player at the start to be the “strong” player (Cell or Buu) - you then cannot pick Cell or Buu in this mode.
  • The strong player is in their highest form, with large amounts of Ki & health.
  • All other players are against this person. Everyone fights against them while they try to kill everyone.
  • This mode is ROUND BASED. This means that once Cell/Buu dies, the round is over.
  • The person that kills (OR who put most damage onto Cell/Buu [don’t say “this is impossible to code” unless you have studied or done some sort of programming]) gets awarded the chance to play as Buu/Cell as well as (for example) 5 points on the scoreboard. All other living players get 1 point on the scoreboard.
  • If Cell/Buu wins they get 5 points (OR a point for each player they killed?) and remain as Cell/Buu for the next round.

The players could still get stronger PLs - the “levelling” feature that’s in ESF DM would not be utilized! When you get to play as Cell/Buu you are in highest form, with much Ki health etc. If you lose the round and return as a normal player, you return to the PL you had BEFORE you became Cell/Buu (yes, this is possible, don’t say it is impossible)

Think of it like VIP mode in CS. But its one player vs all instead of 2 teams.

u cant have more hp and ki than normal it simply doesnt work that way the onyl way it would work is if they made a whole new class just for that game mode and then edited the values

and even so 1 vs all is NOT fun in the beta even if ur a million times stronger than the rest it simple sucks to be beaten around every 2 seconds by someone hitting u from behind