I only looks repititious because I entered a cvar to make the input arrow time longer to showcase more of the fast thingy in the videos. Plus I can also add more and more animations to the fast thingy at any time. Even when I release this thing I will already be working on newer versions that include more than just new fast thingy animations .
About the sounds, I will mostlikely release the pack with multiple replacement sounds that are interchangeable at any time. The sounds are just another bunch of sounds that will be added to the sound folder ;D . This also provides oppurtinities for the sound editors out there as well as myself to release new or updated sounds over the internet (most Likely on ESF-World). *I wonder if I will be featured on the next ESF-World Update :shocked: *
On the progress note: I just finished Fatbuu and now working on Trunks. Might make him use the sword with slashing sounds.
EDIT: About the links, does anyone know if they can host some or all the vids because my vids take long to upload onto Yousendit.com
If not, I am about to make a newer video anyway showing buu, mystic gohan and maybe cell and trunks.
[QUOTE=Dalte89]
only looks repititious because I entered a cvar to make the input arrow time longer to showcase more of the fast thingy in the videos. Plus I can also add more and more animations to the fast thingy at any time. Even when I release this thing I will already be working on newer versions that include more than just new fast thingy animations .
[/QUOTE]
Well then i change my rating to 5 out of 5 ;).
And again, good job. This will keep the ‘eye candy’ fanatics at bay for a while…
Dalte89, i’m gonna need your help, well my team is gonna need your help. We are gonna be working on a dbz esf-movie(related to one of the english movies) and with skills like yours we are gonna need some stuff like that and a little more but if your interested pm me.
[QUOTE=True-Warrior15]
Dalte89, i’m gonna need your help, well my team is gonna need your help. We are gonna be working on a dbz esf-movie(related to one of the english movies) and with skills like yours we are gonna need some stuff like that and a little more but if your interested pm me.
[/QUOTE]
I will pm u but it probablyy wont happen till tomorrow as I got school and wont be back till about 4:00pm in new york time. If i get to school early, I might be able to chat on the school computer though. Maybe around 8 - 9am. Till then people- good night
Dalte, there are some models alot of people use.. would you consider doing fast fighting animations for those models? o_o
Talking about like the Super Buu models from Chireru, Supervegotto’s Armor SSJ Vegeta and Ned’s Goku and Trunks…
I for one would be really happy if fast fighting animations would be available for these models.. :laff:
Am i right when i think that if you have for example your fast fighting Goku, and a regular vegeta, Goku will still do the fast fighting animations in melee, while vegeta is just standing there? If that’s so, i would be even happier if you’d consider doing fast melee for some community models.. :S
Dunno if it’s alot of work doing this, so i don’t really know what i am asking..O_o
Think about it..
To bldskakarot:
If he allows me to, I will do it for him.
To Sentient:
I did do it for Ned’s goku and his Trunks also for Super Vegetto Vegeta but I am not sure if he will allow me to release it. I will present pictures in a while to ask for the permission of the creators. I just wanted to release normal models in a pack so that the models could use the animations on their models as I want this to be helpful to the people that are into ESF.
neds goku and trunks use esf’s skelenton, so if he doesnt release it you can release it with normal esf goku, people who really want it on other models will just download yours decomplile it, copy the required animation files and recompile it with whatever model they want… well thats what i’d do >_>
[QUOTE=Dalte89] [b]To Sentient:
I did do it for Ned’s goku and his Trunks also for Super Vegetto Vegeta but I am not sure if he will allow me to release it. I will present pictures in a while to ask for the permission of the creators. I just wanted to release normal models in a pack so that the models could use the animations on their models as I want this to be helpful to the people that are into ESF.
[/QUOTE]
Great.. would that be the normal version of SV’s armor Vegeta, or an edit?
And would you consider the Chireru Buu model too?
Anywayz, can’t wait for the release.. you are brilliant..
[QUOTE=Davidskiwan]
neds goku and trunks use esf’s skelenton, so if he doesnt release it you can release it with normal esf goku, people who really want it on other models will just download yours decomplile it, copy the required animation files and recompile it with whatever model they want… well thats what i’d do >_>
[/QUOTE]
Oh… yeah… but of course.. that’s what i was gonna say.. o_o
When the time comes, you’d be so nice as to post here how to do this right? :laff:
[QUOTE=Sentient]
Great.. would that be the normal version of SV’s armor Vegeta, or an edit?
And would you consider the Chireru Buu model too?
Anywayz, can’t wait for the release.. you are brilliant..
Oh… yeah… but of course.. that’s what i was gonna say.. o_o
When the time comes, you’d be so nice as to post here how to do this right? :laff:
[/QUOTE]
also its an edit, but guess I can do the full SV vegeta with no problems also.
its easy, get milkshape 3d, goto tools-> decompile normal HL model-> select the model u want to decompile-> select animation only->click ok->copy animations from the folderit extracted to->paste it in your own decompiled models-> goto tools ->compile normal HL model->select your qc file and thats it. yay:D
You can expect the release this friday through yousendit.com, but I will try to get it up on esf-world.
[QUOTE=Dalte89]
also its an edit, but guess I can do the full SV vegeta with no problems also.
its easy, get milkshape 3d, goto tools-> decompile normal HL model-> select the model u want to decompile-> select animation only->click ok->copy animations from the folderit extracted to->paste it in your own decompiled models-> goto tools ->compile normal HL model->select your qc file and thats it. yay:D
You can expect the release this friday through yousendit.com, but I will try to get it up on esf-world.
[/QUOTE]
Great! And just in time for the weekend too…
You da man.. no seriously.. you da man.. :laff: