the only thing wrong i can see right now is that the hair must be more pointy, trunks doesn’t have snipped hair(atleast this one not)
offtopic: i saw that you guy’s nead some fresh blood in the team so maybe you nead a spriter in the team (sorry about the question, i just don’t get any respone of my mail)
well all i can say is make the hair a bit round-way-going, and make the head bigger. bysides that, you got yourself a VERY VERY VERY god capsul corp trunks.
Here is what is left:
-Finish the shoes
-fix the pants a tad
-add the missing faces to the legs
-make hands
-make jacket (there are two different version of him, With and Without jacket)
-drink milk
-skinmap
-skin
-addbone
-animate
-compile
-put ingame
…Shouldnt be to bad. My favorite part is the drinking of the Milk ^.^
Love the model just needs some proportion changes.
-Lower the hair and make it less thick.
-Widen the shoulder base and widen the thorax.
-Lengthen the legs just a tad bit.
I know it does, I am not saying to redo the pant’s, I am just saying to lengthen them a little, not change there shape. Sorry for teh crappy reference.
Ok the hair at the side, i dont think it comes out, in ‘real’ life gravity interfers :p, ok put the hair in abit at the bottom :0 The shoes bug me tho, i think you should just model dem boots, then skin in the straps saves time and polies
I Edited to fit Grim’s crit. Here is whats new:
-Fixed the back of the hair/head
-Fixed the face a tad
-Finished the boots
-Made the legs a tad longer
-Fixed the Torso to go wider out as it moves up to the arms
-Fixed a bit of the back of the pants
-Drank my Milk
@LaHeen: This isnt for ESF, otherwise I would have just made a skin for the straps. This is for a UT2k4 mod called “Dragon Ball Unlimited”. They wanted me to add some detail to sections including the boots so I did. Also, if UT2k4 can hold a default marine model of 2500 polys, im sure it can handle my 2000 poly trunks
ok, with the boots… have u added smoothing groups to them? If you have my bad if u havent do so NOW! Gj with trunks though, just start on the hand ^^. And is this bojack or norm trunks? Cas you do now that you just have to model the jacket and not the arms or somn like that anyway lol, you would save it from cliping during animations mwahaha.. and this is that it is norm trunks.. not bojack.