Also, to stay true to the show, each round you should only be able to be wished back one time. Now, when I said that one of the wishes could be an extra life, should it be when you aquire the “extra life” and you die with it, you just automatically respawn as if you didn’t die, or should it make it so you can be wished back as many times as you wished for the “extra life”? For example: I wished for an extra life two times, I die and get wished back. Now I can die again and get wished back a second time that round. And should you find that you don’t ever use the extra life that round, should it be carried over to the next round?
Which way of using an “extra life” sounds better to you guys, and should extra lives be carried over from round to round?
*wish an enemy team player out of the match? (maybe a bit unfair, and not really DBZ style since they nvr wished anybody to die, there was probally a reason i missed somewhere)
*wish for a random other players move (eg. if your veggy u could wish for a move and maybe get the kamehameha or cookie atttack, etc)
*wish for super speed (like double your current speed)
It is a really awesome idea, and then in the Other Dimension there could be Snake way, and at the end of Snake Way would be an entrance to the real world. It might take alot of processing power for the maps, but one map might be cool like that.
a good thought, someone should post it in suggestions.
I’m with enforcer… snake way would be reeeeally huge to try to add onto a map. Maybe a little waiting area like king kais would work though, that would be for a round type deal (like CS plays) and could possibly incorporate clan matches into ESF…
Sounds good, but how about instead of snake way, when the good team members die, they go to King Kai’s planet (don’t know if they can make a room where its a small planet where you can walk around it, but if it cant be done it could just be a room with a ball and you can only stand on teh side with the house), and when the bad team members die they go to hell (just a room that looks like hell). I don’t really think that snake way is necessary, it would just take up more room, even if there was warps.
in Unreal Tournament u can make portals that u can walk thorugh, shoot trough and see though as if u could see out the other end of the portal. if this is possible in halflife u could give a massive room affect.
I’ve done some mapping, and to my knowledge, halflife can’t
handle a window-like portal (a window, that is, to the destination).
I wanted to suggest “number of times passed” portals for snake
way also, but to my knowledge Halflife doesn’t have them…
For mappers: It might still be possible though: if the “number of
times” is handled by having five portals one in front of the other…
The preceding portal would have to be deactivated (I THINK this
is possible) after you passed through it, and the last portal would
have to reactivate all the previous portals (through a multi-
manager).
For asthetics, I’d probably have the last portal open into a new
little section that’s the end of snake way, instead of looping
back again.
Just a thought, thanks!
yes just like in CS when you die in a teammatch it goes all black and u get board u should go 2 king kias palnet so u don’t bor 2 death and the evil team goes 2 hell but just in team mates in regular game play that is ***
Hehe, I have a “Other World” map, Its just the OtherWorld Stadium…
But, I’m in the middle of makin King Kaio-Sama’s planet (I need to figure out how to make it round!
Later
Kame-Haka
PS, I can fix the grav!