Dawn of War 2.

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I think it's the first RTS that actually looks fun to play to me.

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After only recently discovering the first dawn of war, I'm looking forward to this. I'm rather impressed with the new features, cant wait to see how it turns out.
 
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It seems like we're not going to be able to make 4 trillion squads, and will instead focus on a few units with named squad leaders, which we'll upgrade over the course of the game. I like that. I like that a lot. It's also good to see that they threw in the cover system from Company of Heroes.

The one thing I didn't like from that vid was how easily (in relation to dawn of war) it was for them to take down the ork bot.
 
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Personally, I hope they don't completely remove the entire resource and production aspect from the game, or they at least find a way to make it closer to the table top game through planetary production of units or something. I feel It'd loose the feel of a proper 40k battle if they limit you to just a handful of certain units, I'd rather it be at least close to the restrictions that are in the 40k handbook, and perhaps have specialist unit missions like seen in that vid. I dunno, if they suddenly turn it into a 4 squad game I wouldn't be impressed :(
 
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The one thing that always irked me about DoW was how easy it was to just throw unit after unit after unit at my adversaries, because of how cheap they were to summon and equip. You could plan out your attacks if you wanted to, but if you didn't give a rat's ass, just get the assembly line going and walk everyone into MG-fire, USSR style. I'm all for smaller, but tougher and more tactical battles.

There wasn't much of a resource aspect to any of the 40k games outside of planting a flag, which is one of the reason's I loved the games. It appears to be in DoW2, as well. The large building or whatever they captured towards the end looked to be in addition to the flag planting aspect, rather than in place of.

I don't think it's going to be limited to 4 squads, but it's looking like you won't have a standing army either, which is what I created most of the time in DoW and Dark Crusade. These battles seem to be more focused, instead of the "LET'S GO EVERYWHERE RIGHT NOW" type of gameplay in DoW, made possible by the sheer volume of units and squads on the map at any given time.
 
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I agree that is the biggest problem with DoW is the assembly line production, it is ridiculous and I don't think it suits the 40k rules, specially since you can reinforce units whenever you feel like it. What I think would be more suitable would be an army point limit and unit type limit for battles, and then have planetary production of units for campaigns, similar to games like Masters of Orion 2, civilization, Rome total war etc, where you manufacture units based on resources and income and distribute across territories and transport into battle. I'd be quite put off if its going to be incredibly linear in unit choices.
 
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I'm not familiar with how either of those games works, but the way you described it sounds interesting. I think the problem they'd have, though, is you're meant to progress through the game. You're never going to lose resources because once you're done with a mission, you're done. You move on. The system you're talking about seems more suited to Dark Crusade, where you can fight for territory and allow its resources to bolster your armies, but should an invading army take control of it, you lose that extra oomph. I'm pretty sure DoW2 is more like DoW than DC in that respect.

That said, if after every mission, you were given more "resource points" or what have you that allowed you to take command of increasingly larger armies, and more powerful units culminating in a huge final battle, that'd be pretty awesome. It'd really be nothing more than a gimmick, since you'd never really lose resource points and you'd never be stuck with 3 squads when taking on 14 enemy squads, but it'd feel like you were actually accomplishing something over the course of the game.

You should definitely try out Dark Crusade. It sounds very similar to what you're talkinga bout.
 
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I've only played soulstorm, so I wouldn't really know about dark crusade, but from what i can tell from a quick google its pretty similar. The only thing is, i think if you're going to make the out of battle gameplay matter you can't really have in battle production, especially as reinforcing units is just a case of clicking a button while they're selected. As it is in Soulstorm, I can have a level 1 base and still win just because setting up a base and pumping out the troops is a case of 1>2>3. It's much easier to defend when you've built up a base in your territory of course, but the in-battle production just irks me, since it seems that as soon as you've captured and built on a few strategy points you're rolling in the resources and as one unit dies another is built in its place.

I quite like your mission reward idea, that would serve the purpose pretty well too. The way I described the production of units would require some kind of development of your territories or give territories different properties, so that they accumulate an amount of production, or they allow for the building of certain units in certain amounts etc. Either way, I'm sure that the devs have more up their sleeve than what's shown there. I'd be quite amazed if they made such a radical change to the gameplay as it solely being an rpg-esque squad development game.

btw, if you want an oldschool space RTS thats similar to Civilisation then I'd definately recommend Masters of Orion 2, hot seat is epic.
 
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from the looks of it they are very much going for a tabletop approach, with each unit acting both dependant, and independant of each other. individual squad/leader upgrades and such, reminds me very much of how the tabletop campaigns work.

if that's the case i can quite easily imagine them giving units point values and saying "here's 2000 points, go write your armylist". it's not even farfeched with the orbital strike now, as they just introduced rules for it in the tabletop game. you pay x amount of points per orbital strike you want in a game.

it looks so vastly different from DoW, i'm impressed!!!

can't wait to see how they work the tyranids though... ZERG RUSH KEKKEKEKEEKE
 
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if that's the case i can quite easily imagine them giving units point values and saying "here's 2000 points, go write your armylist". it's not even farfeched with the orbital strike now, as they just introduced rules for it in the tabletop game. you pay x amount of points per orbital strike you want in a game.
Definately, I would ****ing love that.
 

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