im over here partying with draylock... we dont really play esf anymore though... jus a little 1.1 over lan briefly but eh... we arent really around anymore
yep! as soon as you guys start fighting on ground more the more fun it will become...
also we have a quick patch comin very soon to squash some annoying bugs.
its the leveling that you guys are getting turned off by i think.
here is what i suggest if you are a skill oriented person and want to have a meaningful fight in dbs in our current build...
enable cheats with sv_cheats 1....
use the command cl_maxpl 100000000.. this will put you at...
yeah all the systems are very much beta but i dont think you have really played the game until you played it as level 10... until you are level 10 teleporting is kinda retarded.
its the teleporting that makes it all possible... if you lock on to someone and aim their direction and press...
personally... i am loving the new swoop/dash system! me and kaination had some really fun fights earlier today...
im excited to start having some 1v1s going...
the glide was the first thing i was missing but i quickly got over it. HOWEVER... you can still use the glide out of a charged...
the color is off in my render because of the lighting... in hl2 its gonna be a whole lot lighter as far as that goes...
and based on that reference... isnt badly drawn the whole point of anime itself? :-p
the fan boys will rave.
Triangles: 1442
i will admit... texturing is not my thing... i love sculpting in zbrush though :-p
im still workin with him a little... update.
actually have the bump map rendered now. body proportions are set...
i was working on this model and decided i was very proud of it so i wish to share it with the ol esf community :)
the head is the only thing textured and normal mapped. the rest will be revealed once i do my texturing thing to it.
he stands at about 1500 triangles at the moment (including...
oh god... how did that happen? haha... oh well simple remirror should fix... even though i am positive i didnt make any edits while he was mirrored and pasted back together... i musta been high.
ALF! hahaha damnit... lazy aliens have invaded my artistic abilities.
anywho... pics are updated... you no longer see alf.
stuff left now are texture issues
take a look at it yourself... its the same concept exactly. the fin-like ears.. hell even the poly flow. in the tutorials he sections off each part starting with the mid section and head exactly like yours.
kinda weird coincidense i say.
im not saying you DIDNT model that. i just...
take a look at it yourself... its the same concept exactly. the fin-like ears.. hell even the poly flow. in the tutorials he sections off each part starting with the mid section and head exactly like yours.
kinda weird coincidense i say.
im not saying you DIDNT model that. i just...
that looks exactly like the guy that was made by ben mathis in the poopinmymouth.com 3dsmax tutorial on character modeling.
http://www.poopinmymouth.com/tutorial/tutorial.htm
for some reason i dont think that was off the top of your head :rolleyes:
that looks exactly like the guy that was made by ben mathis in the poopinmymouth.com 3dsmax tutorial on character modeling.
http://www.poopinmymouth.com/tutorial/tutorial.htm
for some reason i dont think that was off the top of your head :rolleyes:
i think that settles it...
summary of this whole thread...
draylock has impressive man tools.
sound good? yes.
the models are looking good sir's... keep it up
because its a work in progress... when modeling a symetric object you work with only one half and mirror it over. thats why you can see a line down the middle. when it is finished it will all be "sewn up".
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