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    sourse engine in esf?

    Half life 1 is based on the q1 engine -_- so he?s right. valve has only done his self one engine, and its the source one.
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    sourse engine in esf?

    yes, let the team do the most work again. Let them recompile the models, recompile the codes, add some new codes. give the models some weightings, let the maps get recompiled and redo all sprites! *then i would say: poor esf team*
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    Model. Comp. - Suggestion Thread

    yeh same though...assoon i will get my old accoutn back >_< i will start it. Redesigning of Any Video Gamimg Characters
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    What happened to ZEQ2?

    may read the thread under you wich is like: legal right or stuff something liek that nway i got closed because zeq2 got a C&D letter.
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    Strange Lag, with dsl 6000 *help*

    i?ve reinstalled my computer to XP and instaled all my programms back, though i decided to put Esf back into my gamer corner. It was fun in the first time, though i?ve played agaisnt bots. then after i?ve tried to play online, my ping always bounced: 20-5231-500-2123-300... and so on I?ve...
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    Model. Comp. - Suggestion Thread

    hmmm 8 votes go to zelda, since Zelda has bosses and heros and is also anime related... but its upon one theme. shall we put a poll up?
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    Importing model to ms3d and compiling

    may read the first sentence =), i gues i have it if i am tryforce myself. just i forgot my tryforce password so i gave my mail to get my password back but 1 of 3 get a mail, and this account was very old , like 2-3 years?
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    Importing model to ms3d and compiling

    hmm well i?ve exported it from lightwave, when you?re exporting from max to 3ds or obj do you dont have the problem or? heres what i mean: edit: may its the probelm because i?ve exported it with the skinmap.psd pic? and not with bmp? Fixed: the lwo exporter is bad -_- Nataku...
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    Importing model to ms3d and compiling

    well, while im hoping my old account will get a new password wich i will get, i though i will ask now on this forum if someone could help me out. i?ve just rigged the main important parts for compiling, but the main problem i have is: When i?m importing my Riku to ms3d the mesh get...
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