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    ESF release?

    They rejected my help too (offered in 2020 iirc). I told them I could help out with programming a few days a week and that wasn't enough of a time commitment for them. I honestly question whether some of them want any help.
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    9001

    All right, I am actually going to be attempting to include multiplayer. The initial networking attempt had the server running the simulation and sending clients data about specific entities which had changed each tick. I did end up successfully implementing an initial version of this for...
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    9001

    I've succeeded in creating a multiplayer version of conway's game of life (also made a server browser which displays all running servers), but I'm now not sure if I'm actually going to go forward with making both projects multiplayer. It adds a lot of complexity.
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    9001

    Thank you. I think I'll need it :D
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    9001

    Hey man, thank you for stopping by and offering some feedback. I appreciate it. I'm well by the way, I hope you are too! I tried to outline where I'm at and what I'm planning. Feel free to skim this. I agree with everything you've said. Terrain bombs would be fun. The camera angle is...
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    Why there is someone deleting my threads, i don't understand!

    Did he post the Unreal DBZ fan-game? Really lame rule to limit discussion there.
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    9001

    I'm going to sell it, at first in early access. It needs more work before it gets to that point though.
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    9001

    It still needs a lot more work, but I got around to making a Steam page for this. https://store.steampowered.com/app/1155510/9001
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    9001

    Ah, I see. Yeah, nodes mostly get shifted to new positions. It can stack more than 1 terrain on a single node, though I think I have it capped so there is some destruction. If a terrain node is by itself it just keeps moving on with whatever velocity it has until it hits into another terrain...
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    9001

    I'm not entirely sure we're on the same page. It sounds like the first paragraph is how it already works unless I'm misunderstanding. The terrain nodes have their own velocity, which is effected by their connection to neighboring terrain nodes (if a neighbor node is moved to the left, it...
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    9001

    I've wondered if I should try to make it look more natural. It could definitely be tweaked to remove the creepiness, but I don't think it'd be straightforward to do.
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    9001

    Recorded another video. Still no energy attack system but an initial version of the galaxy meta-game surrounding the combat is almost done (not shown here though).
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    9001

    For now I've just made it #4. #6 has a small part of the GUI showing which I'd have to edit out. If anyone likes another one better or thinks I should do something different, please let me know. Also let me know if you think they all suck ;)
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    9001

    Thanks!
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    9001

    There's a gallery in there of possible header images to use for steam (it's that small image which appears to the right of the videos / screenshots). I guess my question is do any of these work or could they work with some tweaking, or should I do something else for that? I should add that if...
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    Theres is what i can help!

    What is still incomplete in regards to the coding?
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    9001

    I think that's good advice. The sooner you can get placeholder assets in the better. Even just getting a gamestate for all contexts the game can be in, and transitions to / out of has been helpful in terms of defining a scope. ie: A main menu state, options, level selection, etc. There is...
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    9001

    you know, I've never used flash, but everyone that worked with it seems to have a lot of good things to say about it. I know there are performance and security issues, but it seems like it was a solid API / workflow. I got pretty familiar with HTML5's Canvas due to needing to use it for work...
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    9001

    Nothing is ever perfect. All anyone can ever do is put forth their best effort, with everything just being a result of its time and place. For video games, something that isn't a tool meant to solve a specific problem, I think one can pretty much work indefinitely on any given project without...
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