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  1. A

    i dunno if this has been suggested b4

    Same here! Many people complain about the lag... I think that the staff could do a survey about ESF player's computers... I have a 1.2 GHz processor, 512 RAM, GeForce 4 TI... The game runs just as good as it should be.
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    Terrain damage wehn powering up

    Should look different. And we would also have problems with fps when addin' major visual effects...
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    New ESF bot option

    Besides that phatslugga, I think it would be very confusing to customize all this in game. The player would probably get lost. If so, ESF should have a bot customization page in the server options session. Too much unecessary work, if even possible. And we just can't forget about the new...
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    sbomb, read

    Yeah but crashes would occur frequently, as Phatslugga said. SB IS the strongest attack in the game indeed. If Goku's power (without SSJ transformation) is superior than the enemy's (even if the enemy is currently transformed), SB would crush any resistance offered. But you see... why would...
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    new game mode idea....

    Yeah, it was suggested many many times b4. I think it's a good idea to add some different kind of team work to the game.
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    Heres a New Suggestion (Me Thinks)

    Well prince, the "problem" with the radar is that it detects every single power within range, no matter how high or low it is. Just to refresh your memory, remember how bulma measured master roshi's turtle PL?It was something like 0,0000001 PL... ? The difference between the series and the...
  7. A

    one big melee

    They don't. But they could at least create a different option for the bots, a superbot, with better A.I., startin' with a BIG power level etc. So it would be worth fighting with (while in a team, of course.). You alone can beat up three of the actual bots at a time.
  8. A

    one big melee

    That would be VERY nice! Nothin' like group action! :yes:
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    SSJ glow

    They would be really good indeed, but only when you trans to a SSJ2. (In fact, they're kind of a special detail of the ssj2 transformation) We'll not have the second transformation available so soon, though. Just sit and wait! :rolleyes:
  10. A

    GET THE KAMPERS

    Yeah, and I don't believe it would be that hard to script also... I think it is worth a try.
  11. A

    Suggestion for new attack!!!!!

    I made the same suggestion some time ago, but its always good to remember it. :yes: Piccolo does need this new attack, but I believe the name is not Makosen...
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    Keep things interresting -----> PL

    Perfect, man. Excellent suggestion. I was just discussin' with a pal o'mine about some extra features that should be added, related to the PL, and saw this post hahah just perfect. I really don't think that theese dust effects would reduce the frame rate. About the rocks and boulders, just a few...
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    Special Beam Cannon/blast

    Now THAT'S the Gekiretsukodan attack I suggested !!!!!
  14. A

    Ideas for characters during transformation

    Absolutely right. I think HL's engine doesn't deal water effects very well...
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    Hes power level is too strong!

    Mods are human beigns too ... :S
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    Ideas for characters during transformation

    :yes: Up, think the same here.
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    More Realistic Power Level

    Yeah you're right Ultima... The problem is: the stronger char, even with 50 kk Pl, still flyes 100 feet away when meleed by a 750k Pl player(and takes good damage)... Although he shouldn't even move. BUT... we know nothing about the advanced melee system , so all we can do is sit and wait. And...
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    anger management :p

    Now that's a real good idea, dude. In my opinion, UP! :yes: This should give a lot of true action to the game. And I think the str/speed bonuses aren't so difficult to script...
  19. A

    Cells transfomation

    That's correct.
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    Piccolo's Genkiretsukodan (o_o)

    That's the idea! Actually, if you're playin' with Piccolo, the game ends when the guys turn SSJ.... and that really sux!
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