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  1. D

    DLight?

    Super thanks...... dlight_t *dl = gEngfuncs.pEfxAPI->CL_AllocDlight ( 0 ); cl_entity_t *player = gEngfuncs.GetEntityByIndex( ent->clientIndex ); if ( !player ) return; VectorCopy ( player->origin, dl->origin ); // this here does some magic stuff by copying the origin of...
  2. D

    DLight?

    harSen, have you ever played DMC? harSen do you know when you pick up a rune you light up the area around you with a nice aura, not the shell around the player but the light and it can have colours, do you have a clue how is this done?
  3. D

    esf crashes to desktop HELP!!!!!

    i would believe an error message would be really helpful, for debuggin
  4. D

    DLight?

    Thanks
  5. D

    question

    i seen MOVETYPE_FLY used in many things besides ladders...: it's used in the RPG rocket, Flying Half-life monsters Half-Life Crossbow bolt's and other things that fly.... MOVETYPE_FLY is just something that is defined in a switch statement like you said and it calls up another member but...
  6. D

    DLight?

    Hey, i am woundering how did the coders of ESF made some attacks light up the area around it.... i checked in the DMC code, for quad damage or whatever to check how did it light up the area and i asked some people they said they believe the rocket RPG and the DMC Quad damage thing used...
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    txt? cfg?

    American Standard Code for Information Interchange(ASCII) .txt and .cfg are the same kind of files, both of them use ASCII to display and store data.... so if you wrote a script in .txt "format" you still can excute the file in half-life....
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    Won Id Ban?

    hey, how do i add this feature to my mod... i know how to get a persons wonID by g_engfuncs.pfnGetPlayerWONId but how do you check if that persons IP and figure out their wonID? thanks DoS-Ap
  9. D

    question

    Okay to make a person fly is really easy and you can do it in 3 steps..... 1. CBasePlayer *Player; 2. Player->movetype = MOVETYPE_WALK; or in your case MOVETYPE_FLY 3 make a function using boolean to toggel one or off: if(fly == true) { Player->movetype = MOVETYPE_WALK; // if player...
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