Search results

  1. E

    can't dl b1.1 patch

    i think there should be more and better mirrors for b1.1 patch coz none of the mirrors at the mo work with me. my internet is a 56k but the bt connection we got automatically disconnects after 2 hours while the dl would take more than 2 hours. i can't use fileplanet coz it won't allow me to...
  2. E

    alternative health/ki for better fighting

    i thought of an alternative health and ki use esf. instead of having a fixed health, i think one should have health and ki the same. in dbz, u see that energy and health r v closely linked and that fighters could die if they overexert themselves. for example, the kaiokan could of killed goku if...
  3. E

    hen_castle test and feedbak thread and unforgiven fix

    yeah. i decided to make a new thread on this so ppl can request for maps, and send sum feed bak on hen_castle. also for unforgiven map. i'm gonna recompile it and also pile in the background then send as packaged to spin. so stay tuned.
  4. E

    new map on the way - hen_unforgiven

    my newest map is near completion. i've just got to test it a bit more and get sum good pics. then i will try and put it on rs, like my last 1 then. but anyways brief desription: its generally a gloomy map (hence title so don't complain to me). there's a half-ruined sorta building thing...
  5. E

    a few things "I" wopuld like to state about future releases!

    havin looked round forums plenty of times i find that ppl are not looking really at the bigger picture or much of it: remember, THE MOD IS BUILT BY THE FREE GENEROUS SPIRIT OF IT'S MAKERS, therefore demands for release dates and such will only aggravate. i know and appreciate that other ppl...
  6. E

    good evil team suggestion

    i've had an idea that could be implemented: how about for better more client friendly way of good evil teams which involves for default: an extra folder in the player models folder for evil. and if you don't want to change the original models to "more" evil models (taking into acount frieza...
  7. E

    new map but help with pics

    i've just made a good map with mountainous terrain an wot i consider a good atmosphere, wen testin against bots! only prob wit map is da sky which i downloaded. the sides are all in wrong places but i will fix that an recompile in future. the point is i need a help with hostin pics of the...
  8. E

    problems with compile

    i've got 2 questions here: why does the compile destroy my beautiful mountain by causing all the terrain blocks to change shape and create holes in the map? and is there a way to prevent this? u see in hammer editor, the map is nice smooth with no holes. it compiles fine but in game, the...
  9. E

    moving death ball

    i'm busy trying to make a map with a sort of death ball (sphere made of red liquid that can kill) and would like to know how would i get it to move round on a path?
  10. E

    yet another compiling prob

    yep i'm back. i've got another compiling prob but i'm not really sure wot is wrong. i've gone through 20 or so maps of a similar aspect (gensurf landscape, floating spawn points and other such goodies) and they all seem to end up with the same prob. when i compile, csg, bsp and vis all...
  11. E

    another compiling prob

    i have got a prob with compiling but scanning log i can't see the prob. i'm building a open area map using a landscape generated by gensurf (i admit it, but its a good lil landscape generator). and it has an arena floating in the air like on a rock (i made that myself). my prob is that csg seems...
  12. E

    yet another sig request 4 newquy!!!

    having looked at sig list i thought thats big and annot make up my mind so... back to point: i would like a sig with: ssj2 vegeta on left, ssj3 goku on right, and sort of facing inwards. as background and to dominate middle i would like a pic of the dragon that comes from the blackstar...
  13. E

    bots with personalities

    how shall i put this.... when playing against bots on esf (at moment - kibot 3.1) i thought of a way to make them maybe more challenging and fun. as they can all melee and beam fairly competently, i thought it would be a good idea to have programmed in personalites and comboes of moves for...
  14. E

    compiling and loading probs... need assistance

    hi... err this be my 1st post k... my prob is im currently trying to test a map i made! however after compiling, i assume it should start up esf, but it just goes to cstrike load up screen (i run on cstrike retail rather than HL) and gets stuck saying map change failed. I have got everything...
Top Bottom