update. i made another versoin of it that has arms and a kockpit. the short model next to it is just one that i made a while ago for practice (it doesn't have a head) anyway here's a pic.
well i havent posted for awhile but ive been veiwing the forums alot. ive been seeing alot of gundam and mechmod models... i dont know anything about them but i tryed to model one. it was pretty easy just boxes and cylinders. i started off on an easy model. heres what i have.
hehe i gave it a...
i was practicing modeling folds in pants when one of them turned out good. i havent decided what model it should be so im gonna let u decide. heres a pic.
look at the feet in this pic http://www.dbgtn.com/images/cels/gotenks/gotenks45.jpg u need to make ur feet longer but skinnier. make the belt smaller and not so thick. but good job on the rest.
well i know the credits to some of the models. models 6 and 7 are credits to me, modeler of esf trunks, and esf vegeta. model 8 is credit to maker of esf gohan and sbolt. models 9,10,12 are credits to azn and logan4344 and the jacket on gotenks buu is bryggs. and thats about all i know.
heres the flatshaded. and try to give me some crits rather than saying it needs to be tweeked. i fixed chin error. dont mind the pants and boots yaglo did a draw over but i still havent did it.
edit
fixed pants and redid boots.
hey this is gogetenks. im working for a mod called eta. im working on a model of cc trunks. i dont know if it will be the final skin for him it depends on how much u guys like it. the ear skin is kinda messed up but that will be fixed. a really big thanks to yaglo for sorta teaching me how to...
update.
heres the models. credits to SS Vegeta Xstortionist and darksun. and a question for the mappers out there is there anyway to cellshade the map? im asking this because the models dont fit that great in the maps.
yes its true you can use models ingame flatshaded. the game virtua fighters gave me the idea and so i tryed to figure out how. and i did. how to do this is get your model ready to export, then select all, go to vertex and click unweld. this should make it flatshaded. then just export it and...
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