ummm...i dont think the D/L is working right now, and i cant read your language. can you please inform me of the situation as it stands now? id like to get my hands on a copy of that mod
i think that this is a great idea. and if you'd like, i can send you my beam pack, wich originally was intended to simply make the beams bigger but a side effect was a cell shade effect (sort off)
http://usa.internations.net/vengaurd/bigbeam.jpg
(copy and paste that)
the beam start is the...
hey, um, on the off chance that anyone here has a copy of my bigger beam pack that i made for beta 1. i would apreciate it if you could send a copy to: [email protected]
actually, i'd like to do some reserch on this...
i contributed my first sprite to red saiyan on february 4 2003
evedence of this can be found here:
http://filedb.redsaiyan.net/filedb.php?action=file&id=190
i know it says 2/7 but you gotta understand that theres a waiting period for...
thers not many sprite editors out there anyway... so finding the best one would not be a dificult task...
i do think that i could continue editing for ESF but considering the fact that i have the whole GHP engine at my command, im not going to... cause now, if i don't like the coding...ill...
Check out My Site for some importaint news on my sprite editing for ESF
on a side note, i have compleated the Special Beam Cannon Fix
for 1.1, no more nazi purple beam cannon!
im sorry man, you must've gotten it from someone else, my scouter just scrolles on in, no new animations...but if you explain to me what you thought the other one did, i think i could make a new one.
hell yeah that skins badass! id use it right now even with out the skinning!
im not joking either, i love it! :yes: :yes: :yes: :yes: :yes: :yes: :yes: :D
how do i make it so that when you fly to the edge of the level you do not fall into the skybox?
in other words, how do i get that invisable wall around the level?
i think the torso is fine where it is, look at the pic, the top of his belt runs to the joint in his arm.
i think it'll come out fine once you add more polys
well...my idea was to make the strong beams large, and leave the not as strong beams small. so that when you see the kame ha me ha just eat the generic beam right up, it looks logical.
im sure you guys had noticed...but i wonder why none of you told me about it... ;( ...in the bigger beam pack all the beam heads were pixely and had wight squares around them. this has been fixed and the trails are all now bigger.
see sig for website
id just like to say that power struggling looks alot better in screen shots if you put the cl_beampartsize to 500000
it makes the beam trails all one pice and gets kinda wierd if your playing, but for screenshot purposes its great. and the multiple power stuggles would look alot better if you...
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