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  1. TakeDown_Master

    Korin's Tower

    looks nice. Man, you'd be nothing without my awsome tips :p
  2. TakeDown_Master

    Korin's Tower

    No, u need to make those rings in the entire playable area, and a bit outside too, then, the texture will make the rest. Also, as u're telling that seems super high poly, show me wires. That's something that doesnt need that much poly.
  3. TakeDown_Master

    Korin's Tower

    Folow that ref that Deathshot gave u, and try to do what Damaera told u. Also, remember that most of those details will be added through textures, a normal map will make those bumps, so, there's no need to overudo polies in there.
  4. TakeDown_Master

    Korin's Tower

    Those rings look very large, try to resize them.
  5. TakeDown_Master

    Korin's Tower

    Clouds would be very nice, as I remember in the anime it was above the clouds.
  6. TakeDown_Master

    Korin's Tower

    Sometimes that happens to me too. Try to convert to editable poly and then apply a edit poly modifier again. And, dude, reduce the polycount of that like 10 times, or more. Damaera made u a very good example, u should do like he did.
  7. TakeDown_Master

    Korin's Tower

    most of the times u use boolean, its f*cks up ur model (wires and verts), so, i recomend u to detach only the faces that will be changed to a new model, then, after applying boolean, remove all the extra verts and redo wires, after that just attach to the main model again and weld verts.
  8. TakeDown_Master

    Korin's Tower

    U r right damaera, i thought the floor and the walls were on the same element, but looks like they are not. Damaera is right, what he's saying is what i wanted u to do, its very easy to do, should take u 30 seconds :)
  9. TakeDown_Master

    Korin's Tower

    Show me wires
  10. TakeDown_Master

    Korin's Tower

    well, u wont be seeing wireframe ingame, so, dont care about that. That's something that needs to be donne.
  11. TakeDown_Master

    Korin's Tower

    Made two pics for u with some crits. i think u should do this, most of ur bugs will disapear. On the second pic, u realy must cut that plane, otherwise, it will be bugy as fuc*. Remember, each plane should have 4 sides, sometimes 3, but there are exceptions, for example, hexagons. If the verts...
  12. TakeDown_Master

    Korin's Tower

    i didnt mean the small details that can be added with textures, i mean it need to be more round, raize the polycount on that, the walls are too flat, also, its a small area, it wont increase the polycount that much.
  13. TakeDown_Master

    Korin's Tower

    Its TakeDown Master :p Anyway, since u are thinking in making the entire tower, than, he must reduce the poly count on those railings more than a bit, maybe half would be fine, but, i still think he needs to add more details to those round walls.
  14. TakeDown_Master

    Korin's Tower

    yeah, u could decrease that just a bit, like i said, u wont have many problems witht he polycount since this is a small map. Anyway, when i said to redo all the round faces, I didnt mean only the windows, but the entire building. All shapes that need to be round, should have more details, cuz...
  15. TakeDown_Master

    Korin's Tower

    can u show me the wires of the railing?
  16. TakeDown_Master

    Korin's Tower

    since that is a small map, u can increase the details and dont have problems with the polycount, so, in my opinion u should redo, not only the windows, but the entire round faces, I can clearly see the edges. Btw, hows the poly count by now?
  17. TakeDown_Master

    Korin's Tower

    agree with damaera, you should make an inner wall, also, it looks kinda overpolied, but it's getting nice :)
  18. TakeDown_Master

    Hey dude! I was trying to post because of a new update, and then, something wierd that never...

    Hey dude! I was trying to post because of a new update, and then, something wierd that never happened before showed saying: Thanks for posting, your post will be shown when a moderator aproves it. Or something like that, what is that?
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