Search results

  1. I

    Neji "Mr. Destiny" Hyuga

    Wires always help to crit^^ And from frontview his face looks a bit...strange..maybe to wide. Also the band on his head could be a bit bigger Besides that , nice job^^
  2. I

    Partially remade Gohan

    Thanks, i'll see what i can do. Btw DBZHell i added that much detail because i wanted to test something(if i ever get him ingame) Edit: scaled the lower part a bit and did something to the back of the head (dunno if you meaned that DBZHell)
  3. I

    Partially remade Gohan

    So i wanted now to finish gohan and remade the pants,torso and parts of the arms. Also made some other tweaks and had a first try on doing folds. I still need someone to uvmap and skin him^^ some wires and c&c are welcome^^ Edit: 2557 Tris atm
  4. I

    Ground Efects

    The aura from FP uses 500 Particles and it don't lag or lowers your fps Map sprites(env_sprites) can produce lags but not because they are spirtes^^
  5. I

    Ground Efects

    It should be possible, just a small particle effect...and it wouldn't lag. @Grega why should a particle system lag ?
  6. I

    Gohan release(no skin)

    Think the tripplepost was a mistake (look at the date)
  7. I

    Gohan release(no skin)

    Hope that too
  8. I

    Gohan release(no skin)

    Hmm it was my first complete model(just a torso doesn't count) so the skinmap itself is also not very good. I had massiv problems with the Hair...for the proportions, yes it was made with a budokai ref(dunno wich one, perhabs the first). But i watched the cell saga over and over again to get i...
  9. I

    Gohan release(no skin)

    I made a teen gohan some time ago but now i realised that i really can't skin. So i decided to upload the mesh.It's allready uv mapped so if soneone wants to skin him, here he is http://rapidshare.de/files/32063579/gohan.zip.html Edit: another Link http://www.megaupload.com/de/?d=8H1Z6IJ0...
  10. I

    minimal update

    I think the ESF team has or will include much things to suprise us. But imagine if there were not some updates form time to time most members here would have started topcis like "ESF = dead ??". Sometimes an Update is the only way to show that progess is beeing made, to show that a mod/project...
  11. I

    Real Cell Shading

    Ohh that looks really nice...will try that in FP(models are easy to cel-shade per code..but the world,dunno)
  12. I

    Real Cell Shading

    I uses the normal Kreshi goku . didn't reskined him so it should work with every model.
  13. I

    Real Cell Shading

    Why would all the skins for nothing ?(or do you mean if esf would be recoded on another engine ?)
  14. I

    Real Cell Shading

    Ahh ok...i simply called it HL1 engine the whole time^^
  15. I

    Real Cell Shading

    Goldsrc Engine ?? Mean HL1 Engine or what ?
  16. I

    Real Cell Shading

    Hmm..implementing cel-shading isn't that hard , rendering the outlines use a simple pixel and vertexshader and you're done...anyway i just saw that there where some disussions about real cel-shading where most peoples just said : No it's not possible. I wanted to show that it is. But i must sai...
  17. I

    Real Cell Shading

    Dude you're really fast..will try that but don't think that's possible because it's not an fullscreen effekt like the bloom.
  18. I

    Real Cell Shading

    Yepp its FP code just hadn't had a model...the cel-shading is done per code don't cause lags(it's made clientside) and works with every playermodel. Just wanted to show that cel-shading iss possible without the faking things in ms3d. And i really don't know why everyone says : Umm that would...
  19. I

    Real Cell Shading

    So you think that looks like the fake cal-shading ? Sorry for using Kreshis Goku model in the screen.
  20. I

    Real Cell Shading

    The Q3 engine has an advantage over HL2 or Q4...the engine source has been released. So you have the posibility to code in new things likle very huge maps or better looking cellshading.But remaking ESF on another Engine would be stuipd 'cause like Kama said, you would have to recode all and most...
Top Bottom