Wires always help to crit^^
And from frontview his face looks a bit...strange..maybe to wide.
Also the band on his head could be a bit bigger
Besides that , nice job^^
Thanks, i'll see what i can do.
Btw DBZHell i added that much detail because i wanted to test something(if i ever get him ingame)
Edit: scaled the lower part a bit and did something to the back of the head (dunno if you meaned that DBZHell)
So i wanted now to finish gohan and remade the pants,torso and parts of the arms. Also made some other tweaks and had a first try on doing folds. I still need someone to uvmap and skin him^^
some wires
and
c&c are welcome^^
Edit: 2557 Tris atm
Hmm it was my first complete model(just a torso doesn't count) so the skinmap itself is also not very good. I had massiv problems with the Hair...for the proportions, yes it was made with a budokai ref(dunno wich one, perhabs the first). But i watched the cell saga over and over again to get i...
I made a teen gohan some time ago but now i realised that i really can't skin.
So i decided to upload the mesh.It's allready uv mapped so if soneone wants to skin him, here he is
http://rapidshare.de/files/32063579/gohan.zip.html
Edit:
another Link http://www.megaupload.com/de/?d=8H1Z6IJ0...
I think the ESF team has or will include much things to suprise us.
But imagine if there were not some updates form time to time most members here would have started topcis like "ESF = dead ??". Sometimes an Update is the only way to show that progess is beeing made, to show that a mod/project...
Hmm..implementing cel-shading isn't that hard , rendering the outlines use a simple pixel and vertexshader and you're done...anyway i just saw that there where some disussions about real cel-shading where most peoples just said : No it's not possible. I wanted to show that it is. But i must sai...
Yepp its FP code just hadn't had a model...the cel-shading is done per code don't cause lags(it's made clientside) and works with every playermodel. Just wanted to show that cel-shading iss possible without the faking things in ms3d.
And i really don't know why everyone says : Umm that would...
The Q3 engine has an advantage over HL2 or Q4...the engine source has been released. So you have the posibility to code in new things likle very huge maps or better looking cellshading.But remaking ESF on another Engine would be stuipd 'cause like Kama said, you would have to recode all and most...
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