ehh
True, but you dont want to put them around a cylinder shape to save r_speeds. Thats not what there for. If you wanted to remove the cylinder from vis you just have to make it a func_wall :p You dont cover things up with hint textures ,you put them between different...
Ah bah you right, I meant hint, but I call them hide since thats what they sorta do.
Your kinda wrong though. They can lower r_speeds on a big map. What they do is break up vis blocks................ which screws the lighting slightly. This gives the engine less solids to...
I was thinking because of the scale down on the models ,maps dont have to be nearly as big as they were before in esf. Are hide textures really needed for a decent size map then?
The one flaw to hide textures is that they can screw up lighting slightly because of the breaking down the...
Its just the beggining of the map ,and the r_speeds are extremely low. With scale down ,and the typical method of terrain, its pretty hard to make a decent size map with r_speeds that are fairly high (ex. above 600-800)
lol you idiots, he didnt use gensurf. Those are large not equally sized triangles unlike those used in terrain generators. . If he used gensurf he could have achieved a much more rounded and realistic look because gensurf can easily go into decimal sized units to achieve perfect circles...
You don't need a job ,and its not like you ever spend the money on things worthwhile.........................like buying me a car!
:rolleyes: Keep an eye on r_speeds especially with the cave ,and use hide textures if you must but the need for them is doubtful.:idea:
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