that would be kewl if you could bind transformations where you could go strate to ssj2 or whatever...not that it would matter anywayz because the ssj1 perfect transformation is instant anywayz.
If there are perhaps 2 transformations in the next beta, will there be another long animated powerup? And if so will the second one also shorten when you get more powerfull?
alright i guess i'll have to, but this was supposed to just be a copy and paste code thingy and it didn't work after i copied and pasted it all...it is just this last tutorial that didn't work....
http://hlpp.telefragged.com/tuts/bot_3.htm
all four errors come up on that one line
C:\SIERRA\Half-Life\SDK\Multiplayer Source\dlls\bot.cpp(573) : error C2065: 'ammo_check' : undeclared identifier
C:\SIERRA\Half-Life\SDK\Multiplayer Source\dlls\bot.cpp(573) : error C2109: subscript requires array or pointer type...
void CBot::BotFindItem( void )
{
CBaseEntity *pEntity = NULL;
CBasePlayerItem *pItem = NULL;
float radius = 100;
while ((pEntity = UTIL_FindEntityInSphere( pEntity, pev->origin, radius )) != NULL)
{
// check to make sure that the entity is visible and in field of...
well...the bots are awesome blade....but what r the commands for them.....besides add and kick of coarse....if there are any. And i think you should make it a lil bit more melee, could you do that? Or could you make it to where you can choose how much melee and beams they use. When are you going...
that would be awesome when it comes out! i really hope they are smart tho...not that i'm dissing blade, i'm just sayin that its hard to simulate human ai in halflife w/ good skills especially with this mod.....but i hope that it turns out to prove me wrong
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