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    Forum Repairs

    Umm shouldn't you hold off code customizations until you're using at least the latest vB3 release candidate? They're up to RC3 at the moment, with RC4 coming out Friday. Gold version won't be too far off. Just my thoughts.
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    I want to learn how to code a half-life mod

    Are you sure it's the full compiler? If I remember right they have two different versions, a lesser one that goes with the 100$ Visual C++ .NET software, and another much faster and much better compiler for producing optimized code that goes into their thousand plus dollar Visual Studio .NET. I...
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    I want to learn how to code a half-life mod

    I'm surprised you mentioned MinGW but not Dev-C++. Dev-C++ is a graphical IDE (Integrated Development Environment) and uses the MinGW ported tools and compiler. A good IDE can really help out, as most command line compilers require you to fiddle around with makefiles and the like, and are very...
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    Goku and Kio-Ken

    The name is Kaio-Ken, it is derrived from the fact that it was taught to him by the north Kaio (King Kai in the dubs).
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    Future Attacks for later releases for characters and new ones

    I can understand wanting to give everyone a transformation, butm IMHO, the Androids shouldn't really have one. A good advantage for the Androids, at least 17/18 would be infinite ki and a very high starting PL, with the catch that it can never go up and their ki attacks are limited to the...
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    I don't mean to nitpick, but small thing I noticed.

    I normally try not to resort to bumping, but because suggestions was spammed, this topic got moved all the way to page two, and I really would want someone from the team to see this.
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    HL and Q3

    Then ask them to contact valve about the Half-Life source code. Realistically, porting a mod's code/models/maps/etc from one limited engine to another limited engine just sounds like too much hassle to realistically be done. However if they got the source code to Half-Life, then they can keep...
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    I don't mean to nitpick, but small thing I noticed.

    I think you misinterpreted what I meant by being switched. The attack properties are correct, but the projectile type is not. The finishing buster is a thin yellow beam and the burning attack is a blue ball attack. I'm not talking about their strengths, someone just needs to switch the beam and...
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    HL and Q3

    BFP was poorly made from the beginning. I've seen all three RCs and the released non-DBZ version. ESF on the other hand, interests me because they appear to be doing things the right way. Actually balancing out characters the proper way. Instead of giving the characters the same attacks and...
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    HL and Q3

    There is one distinct advantage to the Half-Life engine that no other engine has. Valve hands out the source code and resources to modmakers who make good mods, to sell their game, or at least modify the engine. iD won't be releasing the Q3 engine under the GPL for a while I can bet. So until...
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    I don't mean to nitpick, but small thing I noticed.

    Well I have the tapes of those episodes right here, and I'm pretty sure it's the other way around.
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    Realistic Damage (or point damage)

    On the contrary, realistically the entire point would be dismemberment. In terms of DBZ, you don't have such things as location specific damage needed except when dismembering limbs. Generally it won't matter where the guy hits you, unless it takes off the limb, it's still going to hurt like...
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    I don't mean to nitpick, but small thing I noticed.

    I was reading the ESF manual and noticed that you apparently seem to have switched the Burning Attack and Finishing Buster around. If I remember right, the Burning Attack was a small blue ball attack used by Trunks to distract Frieza so he could catch him off guard and slice him in two with...
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