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    melee bug

    this isnt a coment about if melee is good or bad its a bug in the system. it seems even though you toneded down the size of the models you kept thier reach the same. melees range is way beyond what the characters could reach.
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    they really do get stronger after injuries...

    capture the dragon balls map. i was goku. it was normal with teams. and everyone was on one team. every time i blew myself up my power level got higher instead of lower, which seems to happen in other maps. isnt that odd?
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    intelgent coments about melee

    ok, i wont falme melee but the whole point of a forum is feedback right? well, im not just going to say its bad, im going to explain why people dont like it and offer suggestions. First, why its bad 1) no ki cost, so its very easy to spam 2) if spamed you will eventually hit a wall...
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    crahs

    dedicated or otherwise, after i start playing, every single game regardless of map, between 3 to 30 seconds. thats what the crashs are like.
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    blanacing melee

    ok, after playing for about 20 mintues (in about 200 games) ive come to a realisation. you need no move but punch against most people. swoop is so fast and requires no charge i dont see why youd use the other moves. all the fights ive been in have turned into who can punch who first
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    default keys?

    not sure how much of a big this is but, none of the defult keys does are what they should be. ok movement is, and attack is. the others arent. and when the game kicks me (see other thread) they all go back to thier default, that dosent work.
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    auto-closing

    alright, this seems to be everyoens complaint in the bug section so we might as well give it its own threat so everyone knows where to go to find the solution i can last around 15 seconds in a game. then it kicks me. i have this problem with no other mod, program, or anything else.
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    ki shove

    New generic move- Ki shove. its a move, with a charge up time. when fired it pushs near by people away. a weak one (little charge) wouldnt do much, but if you powered it up enough it could push someone fairly far. the range the person must be in should be limited for balancing reasons though...
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    IDing

    in tfc you can see a list of everyone on your teams class. this should be implamented here. it would make things much easier. and if mabye good and evil teams had eather slightly diffrent skins or sprites for thier power ups that would make whos who very obvious.
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    new skill based elements

    hi, im new to this little mod, though some of you may know me from DMZ. ive been playing it and ive noticed that theres a few things that are just who ever is stronger automaticly wins. mostly this involves strugles, where you simply hold down the attack ki. changing this to say, an alternating...
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