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  1. KuBaN

    Blocking an Option in Adv. Melee

    Some type of block function for advanced melee could be implemented. Just a quick elaboration: --Holding the block button will toggle Block, releasing it will disable it (indicated by something, a "B" above the arrows maybe?), and while holding you input the correct direction as you would...
  2. KuBaN

    Re: Adv. Melee - 4 Minor but Effective Suggestions

    Wow, surprised you haven't shut this section of the forum down for at least a week prior to 1.2's release. You guys sure are brave. The melee system is friggin incredible. I find myself punching and kicking more than sleeping these days. Amazing what a handful of geniuses can do, and...
  3. KuBaN

    Difference b/w Punch and Kick?

    I read the manual, thoroughly, about three times (it isn't in there), and I know full well how to play 1.2 (could probably take on the lot of you), so dun gimme the ol' RTFM. (Now that that's out of the way...) What is the difference between punching and kicking, besides the animation?
  4. KuBaN

    More of a question, but it's about a Sug

    WHAT IS THE BIG DEAL WITH FUSIONS!? WHY DOES IT MATTER THAT MUCH TO HAVE CHIBI TRUNKS AND CHIBI GOTEN POP FUSE INTO GOTENKS!? You could just have start off with Gotenks and save a lot of hassle/animation/coding (maybe)/etc. What is so fascinating about Fusions? They dance like fools and turn...
  5. KuBaN

    Buu's Cookie/Donut/Chocolate Attack

    I found people run around trying to cookie their enemies to death. Running around with a beam in front of them, hearing "RAH RAH RHA ENOUGH RAH ENOUG RAH RAH ENOU ENOU RAH" ... it's just not working. Something about it just isn't working. Suggestion: When the attack starts, you can't move...
  6. KuBaN

    Multiple Ki Attack Bugs

    If you are firing a beam and you switch to another ability (weapon) the beam immediately explodes. Don't know if you guys wanted this effect or if it can even be fixed. If you are charging anything, you can switch to another ability (weapon) and you won't release what you are charging (good...
  7. KuBaN

    Ground Recovery Attack

    Maybe this doesn't happen to you... but I don't care cause that's not my problem... the problem is it happens to me. What happens to me, you say? I'll tell you what happens: I get meleed to the ground, and then the person follows me to the ground and continues to pummel me (sound plays...
  8. KuBaN

    Ki, Beams, and Swooping Suggestions

    I've read the sticky saying that a better looking beam system is being implemented, but I don't have specfics, so I'll list everything I've noticed just incase. If you've heard it before, ignore it, it's that simple :p Beams: -Blocking sometimes pushes you left or right, and it doesn't...
  9. KuBaN

    Hud

    I saw in pictures and the Trailer that there was no hud and was wondering how you did that?
  10. KuBaN

    Suggestion/Crit on 2 Beta models

    First off I want to say ALL the models are VERY impressive. They all look amazing and I have no complaints, just two things I found that I think should be looked at. Trunks hair needs to be movable like Goku's and Vegeta's. Solid hair just ain't workin nemore :D . An advantage would be (if...
  11. KuBaN

    Big Bang Attack Prob

    I can't believe this has not been noticed (since I don't see it in forums, or in known Alpah 2.0 bugs post)! When Vegeta charges the Big Bang Attack (I sure hope that's what it is called, the blu orb he releases and can't control after) and you're in third person, the hand it's charging from...
  12. KuBaN

    Sensing Energy

    Suggestion: When someone uses a lot of power (powering up, flying, going SSJ, charges an attack), something on the scouter (or somewhere else) should indicate a general location. Like on Half-Life when you get shot it shows that red bar in the direction it comes from, something like that...
  13. KuBaN

    suggestionz

    I'm not sure how much the gameplay has changed since Alpha, but I think that giving a player all of his moves in the beginning is not so great an idea. I think moves should be acquired at certain power levels. I know it sounds a bit RPG-ish, but it is a lot more rewarding to recieve a move...
  14. KuBaN

    Reminder to...

    all of you who are suggesting more Ki moves, or ALL moves in the cartoon need to remember that in DBZ most of the fighting is melee. Punches, Kicks, Transporting, an occasional Kamehameha, and a spirit bomb or final flash used at the end (hence, FINAL flash). IMO, ki moves should not be there...
  15. KuBaN

    If anyones tired of this question

    Someone should tell me the webmaster to post an estimated release date of the beta so n00bs won't ask all the time. Yeah, that's right, you know my question: WHENS BETA!? Note: This is not an "I Want Beta AAAAAAAAAH!" post
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