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  1. Disguise

    PR with Team Four Star

    I'm not a super fan of TFS. I just started watching it a few weeks ago with a friend of mine, and I thought it was cool how personally involved they were with this hobby they have. It's a very creative and worthwhile effort, long after the series has been established, and it puts a new face on a...
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    PR with Team Four Star

    Hey haven't posted here in awhile. Game looks amazing as usual. That Vegeta model is incredible. This isn't related to any in-game stuff for once. Instead, it's more like a PR (Public Relations) suggestion. There's a team devoted to doing an abridged version of DBZ, and it's pretty hilarious...
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    A Sociable ESF

    If the emotes were handled via shortcut key, like for example, you hit G and then the corresponding number key, it wouldn't be that difficult to use. And I'd think with that many animations you could just use one of them for an emote instead of making news ones. You could use the Idle animations...
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    A Sociable ESF

    It'd be cool if players could do a variety of emotes in game with related animations. If you've played the game S4 League then you'll know exactly what I'm talking about. You hit a key and it brings up a list of emotes, or you can type /<emote> and it will perform the action with voice. I think...
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    Spontaneous and forced Super Saiyan Transformations

    Nice I like that, sounds cool. Will Frieza be able to bypass that system, since he typically has access to all his Transformations? If a player masters SSJ, what does it affect? Just their ability to Transform to SSJ2, or other factors as well?
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    death cut scenes?

    Whether we agreed that it was a good idea here or not wouldn't make it so, so why not consider the possibility eh? At first glance it might seem to have problems, but hypothetically if it was done the 'right' way, maybe it could work. When a player transforms, there's something that goes into...
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    Yo, Grega!

    Yo, Grega!
  8. Disguise

    Stances + Transformations; PLs & KI/Stamina Efficiencies

    lol no, Dark. I wasn't really on very often, so I agreed to stop testing. No point in having inactive people there. Wouldn't mind joining back up to work on the XML Numbers and balancing, as mentioned above. Might be cool if I could show you guys what I'm talking about in game as opposed to...
  9. Disguise

    Stances + Transformations; PLs & KI/Stamina Efficiencies

    This is as summarized as it gets. To make ESF more skilled and balanced, players have more control over PL differences with Turbo/Charged Turbo. Currently Power Level is too linear and doesn't vary enough through player control. Transformations, aside from SSJ3, have no penalties. If players...
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    Stances + Transformations; PLs & KI/Stamina Efficiencies

    Yeah it's called the 'Summary' at the top of the post. Non-Turbo gives more Natural Regeneration, Turbo is average with lower Stamina Regen, and Charged Turbo has little Natural Regen. As players Transform, the differences in Recharge Times and Frequencies increase, making KI/Stamina management...
  11. Disguise

    Quick Stop

    Quick Stop's stamina cost could rely on the player's current momentum. The player can slow themselves using KI. If a player has a lot of KI and low Stamina, they could slow themselves before Quick Stopping to negate most of the cost. This presents a skill curve where some players will make...
  12. Disguise

    Stances + Transformations; PLs & KI/Stamina Efficiencies

    Okay, here's a re-write. Some of this is common knowledge, some of it is tweaks, etc etc. I'm considering how the entire game would look with these changes, not just a couple of factors, thus I mention them briefly and if I would change anything about them. The main focus of these concepts...
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    Discussion of Numbers

    Well it can't hurt to have a pre-discussion before I consider making another thread. Or maybe just talk it out here either way. To respond to what you're saying, Raven, you're right about it encouraging a defensive course of action. A person with a higher Natural Regeneration would benefit from...
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    Discussion of Numbers

    I've been considering the relations between numbers and how they affect other factors. I'll keep this simple and open to feedback. Topics: 1.) Natural Regeneration vs Cost 2.) Maximum Capacity 1.) Natural Regeneration or Drain has the highest influence on all factors of the game play...
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    Team attacks!

    If you want to increase the consequence of overusing this then make it consume stamina to add to its strength. It'll make the player immobile and leave them vulnerable. Might be useful IF your ally has been charging SB for some time and it needs a little bit extra to finish up. If it could...
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    Natural Selection 2 Alpha Date Set - Last Chance to Pre-Order the Special Edition

    nice thanks for posting this Karrde, i'm a big fan. especially since they take such an open, independent, and continually evolving approach to gameplay. this game is gonna far worth the money when it comes out. 40 dollars now will probably last for like 5+ yrs.
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    Two considerations for a better gameplay

    Thanks for the good discussion. I'll tuck these away for another day, another game maybe. By the by, has the ESF Team considered releasing ESF 1.3 with Open Source code so that the community can gradually evolve it over the years? Or does the team want to keep it as-is for a keepsake? Or for...
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    Two considerations for a better gameplay

    Well I suppose that's one disadvantage you have working so closely with the NNK team. Instead of making the game what you'd want it to be, you make it cover what you feel NNK won't be so as not to repeat the same kind of game play. Lots of pluses though, so it is what it is. It sounds like...
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    Two considerations for a better gameplay

    Can't some of these things be changed though so they aren't so absolute? Charged Turbo doesn't have to be ridiculously hard to maintain, just more of a hindrance. If it drained Stamina, and Stamina maintained KI, then it would slowly make the player less mobile over time, and they'd have to play...
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    Two considerations for a better gameplay

    I appreciate your time reading this, Grega. I guess my point on this is... Why doesn't Turbo use Stamina? Why don't Transformations use Stamina? Why doesn't Quick Stop use Stamina? IMO, the 2 free teleports is just a quick fix to address that stamina is being totally focused and limited to...
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