yet agian struck by mirrored skins
read this tutorial it may help, use the link on the first post
http://forum.esforces.com/showthread.php?s=&threadid=14151
looking at all the battel damege skins that have been made there all mirrored and it bugs me, when there is a very simple and quick answer
so i have made a little tutorial, its kinda lame and youll have a hard time if you dont have a clue about milkshape.
so here's the link, and sorry...
ill break it to ya, what Ersen was saying is that you have used far to many polygons on the hair and the half life engin can only handel so many.
im sure Ersen would have told you, but im thinking he dident want to have to explain what a poly was;)
but yeah it does look good
they could maby use the partical system that is used for when you swoop close to the ground/water, and attatch it to the beamhead, that would look good
it just bugs me when you get to perfect transform level and you transform and it dosen play the power up sound (scream.wav)
basiclly im asking to keep the sound even at perfect transform level, it just makes it seem like youve done somthing, and not just changed the models
a b or c?
for ssj version which do you think is the best,
A B or C?
i could quite easily make a D which whould be bigger/stupily large hair but normal body size
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