- Does this mean the HL exe will be replaced, and thus ESF:F being a 'new game' like CS?
- Could you use those new Boundry FX technique to create 'realistic' clouds ?
- Grega, a while back you showed us a simple 'breakable building' POC, and now you guys are using new maps methods, will...
That would be the ones who knows how to reverse the compiler into a decompiler(I think they released the sourcecode)
How about we make it extra difficult and put it all in LOL-code?
Yes, if you have some good devs, you can implement this in any engine.
I think it would be wise to discuss about security issues. Such a system would require alot of database communication.
If you want to generalize this(recording stats using a global system using a server of ESF), we will...
Just a sidenote, you can proberly have stats on your own website using VSP Stats,
http://www.scivox.net/vsp/
The webapplication does need access to your esf logfile.
But if you are sure no one has build this before, I could make something, if someone unbans my other account.
can't you use a quick 'client_cmd(id,"team good")' in comination of those other plugins?
Here's the second script again, I've used user_kill instead of the entity-kill method.
http://www.ampaste.net/m76914656
There are some key values changed in 1.3, so I doubt it will work.
Also I have to mention that this code is just as messy as it is ineffecient.
Arrays and structs are useful, for the new coders out here, try avoiding multiple calls on a single function like this...
https://support.steampowered.com/kb_article.php?p_faqid=54
if this doesn't work, then I suggest you buy hl1 like every other idiot, and don't forget to reinstall
I must be crazy, but here it is. I don't have the motivation to mod for esf anymore. I hope someone will carry on my work, or atleast use it .
First stop: SBFIX, this will stop the old spiritbomb crash.
Sourcecode:
http://home.deds.nl/~dutchmeat/esf/SBFix.sma
And last but not least...
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