esf should go rpg and make a full game out of it.. it would be totaly awesome..
but it shouldnt be like the series.. just a tale of their own..
i think you could get a licence from valve for using the hl engine and i would buy the full game.. like made be available through steam.. garry's mod...
i think the krillin trans is horrible.. it just doesnt make any sense because he never transes.. he just powers up.. i think he just should get stronger over time.. like he slowly gets more power..
i personally hate the swooping and dashing system of 1.3 and like his idea..
the 1.3 system feels really unusual and weird.. much more difficult to control and make fast and unpredictable moves.. though this could also be because of being used to the 1.2.3 system..
that was much faster.. i...
all the ideas for piccolo are great..
make a selection.
Maybe Piccolo should have different attacks on transes..
no eyelaser for example cuz its useless..
Piccolo
Sbc, Scattershot, Mouth Beam (since its ep17)
Picconail
Sbc, Scattershot, Masenko, Light Grenade
Kamiccolo
Sbc, Scattershot...
this would be nice as a standard but transforming already causes mass lagg.. for ex. if 3 people are transing i get connection problems.. this feature would only make that worse.. but you could try to find a scripter and make it like a plugin or something.. an eyecandy addon
well.. the game must look good else i don't play it..
for example my aura's were broken then i didn't play the game until i reinstalled my whole pc
graphics are important.. but i think theyre fine as they are
Maybe a function which you would add to 3rd mouse button (or 4th or 5th for the game addict gamermouse owners like me)
Like rightmouse now is but instead of hitting someone you hit them down, to the ground
is the swim/fly down button enabled for swooping? (to swoop down liek you do with the...
Hmm i like that idea, though it has nothing to do with the series.
Piccolo's multiform should definately be included, and beams should charge slower, have like the same yellow bar time but have a higher max power i think..
multigenball thing, definately a no.. then it would be like instead...
alias "+cam" "cam_idealdist 80;cam_zoffset 0;cam_xoffset 20;cam_yoffset -20"
bind "<key>" "+cam;alias "+cam" "cam_idealdist x;cam_zoffset x;cam_xoffset x;cam_yoffset x""
where x is the default.. then it would be switching with 1 button:)
"Yes true, im an expert keybinder" (AKA keybindlamer :P)
When you try to telekinate something big like the balls on janemba instead of falling they just dissapear, and any object you apply telekinesis on dissapears if you dont finish it
because thats the only mode this bug is showing up
Guess the fix would be NOT USING SOFTWARE MODE
really, the gfx suck, didn't knew this before but this makes clear 2 why the sprites didnt show up in esf 1.2.3,
think software mode is default?
well i have no idee which video mode i have, im not @ home and i will take a look at it monday morning.
if that would be it, that would be pretty cool, like a sollution to everyones biiiigggg problem
Yes open beta,. not wrong directory, just copied the folder in the halflife folder, no error message, just shuts down to desktop, and yes its the powerup, i checked my cfg and e = power up, whenever i press e, it crashes
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