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    Don't kill me

    naiteki kensei FTW!
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    Simple Render Thread.

    As if anyone wants to know...lol
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    [Spoiler] Sasuke Shippuuden

    ppff.. Ok what I meant was. For forms , Eyes, proportions and whatever has to do with how the character looks, USE MANGA PICTURES! and no anime screencaps. The colors you see in the manga are done with waterpaint(or howevr theyre called)by kishimoto himself. So for COLORS theres no problem to...
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    [Spoiler] Sasuke Shippuuden

    I rly find it dumb to use anime screencaps as reference.Manga is teh canon!
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    [Spoiler] Sasuke Shippuuden

    http://www.youtube.com/watch?v=iig9azVkYVU&watch_response there ;p
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    [Spoiler] Sasuke Shippuuden

    looks cool.. tho here are some crits: Overall on the dark parts of the clothing.. I think u used a too light color for the highlights. Also at the pants the seem is very vissable. The swords colors are wrong(check shippuuden episode 1). might use a bit more reds on the skin tone.. right now...
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    [Spoiler] Sasuke Shippuuden

    looking cool man.Like SV said, U defined the muscles to much.Lesten the contrast there. Also the way you painted the folds on his sleeve's is wrong. I did a little quick paint example thingy. [img=http://img166.imageshack.us/img166/6634/examplexp4.th.jpg] Cloth folds AROUND the limb.Just look...
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    Narutimate Accel

    coolio.. Ive got the game too.. Isnt there a cheat to get all shippuden chars? cause that RPG mode is sooooo boring.. THAT DAMN CAVE LEVEL!(if u played the game u know what i am talking about)
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    Narutimate Accel

    coolio.. Ive got the game too.. Isnt there a cheat to get all shippuden chars? cause that RPG mode is sooooo boring.. THAT DAMN CAVE LEVEL!(if u played the game u know what i am talking about)
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    Kama's Kompetition #2, Vote now!

    i didnt know who to pick from Broli,Eclipse and kakashisma.. Tho I went with Broli's in the end.
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    Kama's Kompetition #2 !!

    I really dunno which one is the best this time..Their all very good.. which character will be made for the next compo kama? :D
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    My first DBZ model! (babidi ;p)

    yeh... about the skin.. I ****ed up. I forgot to uvw map 1 part and now that part is black on the model.. I allready transformed the model back to editable poly after the uvw map stuff. If i do a "unwrap UVW" modifier again. Do i have to start over?? @ kenny-DK A good tool? Im not sure i...
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    My first DBZ model! (babidi ;p)

    thnx , 3d studio max 8
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    My first DBZ model! (babidi ;p)

    thnx guys.. im gonna start skinning it now..
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    My first DBZ model! (babidi ;p)

    @Mirai no Trunks I am sorry for not specifing that I didnt make this for ESF, and also that i didnt explain that i do not expect you to read my thoughts. XD
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    My first DBZ model! (babidi ;p)

    thnx.. who said i made this for ESF? + i dont think the arms are to long.. you gotto keep in mind there will be feet added under there.
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    My first DBZ model! (babidi ;p)

    YAY! first time i tried modeling a DBZ character. I chose babidi, cause I dont think he's ever been modeled b4 (or atleast not much) atm it is 1710 tris.I didnt really aim for a certain amount, just tried to stay as low as possible with adding as much detail as i found needed to be there...
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    Bankai Ichigo

    looking nice dood.. Tho i dont think modeling his stomach muscles really serves a purpose.I think you should just skin those.I mean you cant even realy see them from any other views then the front.
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    Here we go again...My Record-breakingly Long-Term Model

    Ok now i am interested to see what you have allready done for this project.I mean you've been working on it for so long.And we have been commenting on it for so long.Id like to know what it is all about actually. Can we see some stuff you did then plz?
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    Here we go again...My Record-breakingly Long-Term Model

    I think you are having the wrong idea here ofcourse this is true.. But it takes a skilled modeler to make something great/decent with as less polygons as possible. I think THAT is what you need to be aiming for at this moment.. just start as low poly as you can.. form a basic shape.. and...
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