hi all ijsut wanted to know can i make esf 1.3 to be more like 1.2
disable dash..
disable advance melee
normal swoop..
disable transformations..
it can be done? cvr or something
iwant to convert 1.3 goku to 1.2 but stil keep his animations.. only add the animations he dont have like swoop, combos ...
how can ido it somone have an idiea??
ok then ihave adolt gohan (made by sv) and iwant him to have his own voice...
the good thing that igot it working :smile:
the bad things that the littel gohan voice stil working at the same time...
my qc text testing:
$sequence exhausted_run_back "exhausted_run_back" loop fps 20...
idone acustom model for gohan but for some reson icant compile it help me plz..
this is what ms3d say:
illegal parent bone replacement in sequence "walk_backward"
"Bone07(mirrored)" has "Bip01 L C
cradit for ned and esf team for parts of the models thx ..:]
1: aura shape:
ithink it wil be cool to see the shape of the aura change in every move the model do .. can work with spr file or something like that ...
2:swoop:
ithink you need to bring back the swoop system like 1.2 and do it in one botten no dubble tap and add some cool...
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