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  1. dm250

    making 1.3 like 1.2

    hi all ijsut wanted to know can i make esf 1.3 to be more like 1.2 disable dash.. disable advance melee normal swoop.. disable transformations.. it can be done? cvr or something
  2. dm250

    some help plz

    is it posable to disable dash??
  3. dm250

    need you help super modelers..

    iwant to convert 1.3 goku to 1.2 but stil keep his animations.. only add the animations he dont have like swoop, combos ... how can ido it somone have an idiea??
  4. dm250

    esf 1.3 to esf 1.2

    ok this is my idiea: isow so many players want 1.3 model into 1.2... so can i do it?
  5. dm250

    custom sound's for models

    ok then ihave adolt gohan (made by sv) and iwant him to have his own voice... the good thing that igot it working :smile: the bad things that the littel gohan voice stil working at the same time... my qc text testing: $sequence exhausted_run_back "exhausted_run_back" loop fps 20...
  6. dm250

    need some help

    idone acustom model for gohan but for some reson icant compile it help me plz.. this is what ms3d say: illegal parent bone replacement in sequence "walk_backward" "Bone07(mirrored)" has "Bip01 L C cradit for ned and esf team for parts of the models thx ..:]
  7. dm250

    my suggestion

    1: aura shape: ithink it wil be cool to see the shape of the aura change in every move the model do .. can work with spr file or something like that ... 2:swoop: ithink you need to bring back the swoop system like 1.2 and do it in one botten no dubble tap and add some cool...
  8. dm250

    need help

    ineed wargreymon refs can anyonw get me agood one or dorw for me ??
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