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    Naruto WIP [medium poly]

    This is awesome, but the only complaint I have is the hair. It's too foofy. Naruto's hair is a bit more flat, and spikes out to the sides more. But other wise, this is awesome. The body looks GREAT. Keep up the good work. :)
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    Glor!! O_o

    I'm not digging the mohawk, but it's your model. :) For the legs, I like the idea with the goat/deer/animal like legs, with the armor on them. I would go for that one.
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    Modeling Competition 4 - Your own Final Fantasy Character ( 14.11.05 - 14.12.05

    To be honest, it reminds me of Cecil from FF3 and a mix of Cloud from FF7. Pretty basic, but it's cool. :) I like that ;) I'll give it a skin. =-O
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    Vegeta WiP

    The ONLY thing that is bothering me, is above his pelvis, and below his abdomen. THERES A BIG GRADIENT THERE. It doesn't need to be. It makes it look as if his body would be distorted from the side. Oh, and also, if you don't mind, could I try skinning it please? I'm trying to get back into...
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    Gohan-ascended saiyan, 2nd attempt

    That's secks. Good job. :) I don't see anything wrong with it now.
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    Gohan-ascended saiyan, 2nd attempt

    The face on the draw over is a bit wide. But other than that, both of your works look great. That model literally made my jaw drop DS.
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    Kakihara Model (WIP)

    Ohhh it's not complete you. It's got a lot to go. The reason it seems flat, is because those are just the little flaps from his coat and shirt. The actual body isn't there yet really.
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    Zabuza Model

    You had to use paint for what??? Looking good so far. Now, UV map is, skin it, rig it, animate, and compile. :) LAWL >_> Let me try my hand at skinning it after you UV map it.
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    pickled covered cheeseburgers?

    It looks like his sternum is about to pop out. O_O
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    my first model

    The Nose and mouth were moved up sliglty. The eyes were made smaller, the neck was made thinner, and the shoulders and the muscle that connects the back of your neck, and shoulders, down to your back, arg too uneven. The shoulders look dislocated in a way. The ears were also made smaller...
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    Damaged Goku

    The only thing I notice about Kreshi's new and old stuff, is that the older stuff was lighter. The eyes on the new one are slightly different, but not much. If it was made lighter, it would be pretty close to the old ones.
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    Kakihara Model (WIP)

    O_O It won't look like him after I show the actual reference XD Theres the model without cel-shading, which is more suiting for this model. And the guy in the middle is Kakihara. Comments. And to show depth...
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    Kakihara Model (WIP)

    Well, I'm not following the right side of the Reference because then the model would be uneven, and become quite...funky looking. Anyways, the actor is Tadanobu Asano, I'll post my more recent modeling.
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    Kakihara Model (WIP)

    Kakihara Model (WIP = UPDATE FIRST POST) There's some views of the clothes...I will post a wireframe later. But as for now, BACK TO MODELING. >_>
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    my first model

    It's eyes take up way too much of his face, which caused his mouth to move downwards towards the chin. Make the eyes smaller, give it a smaller jawline, like length wise, width wise, make it bigger. And I agree, change the hair. The pose is hawt though.
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    my first model

    His neck is WAY Too wide.
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    WHERS MY TRANSFORM GIZMO!

    Go to View, then Transform Gizmo...>_>
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    Goku =)

    Do you make his eyes a whole new object or what? I'm trying to model a more realistic model, but...I dunno how I would do the eyes.
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    Froggie!

    Then you obviously don't know what real DBZ is then TRSS...Go rent an uncut DVD, in JAPANESE, and see the difference, trust me, it's a lot different. (I think recently they started showing the uncut DBZ's on CN, but they still have butchered it. The voice acting is terrible.) The only good shows...
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    Goku =)

    Add some smoothing groups...
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