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  1. V

    Why don't you just release it?

    Ok so first of all I was a fan of this game a looooong time ago. When you guys started to develop the new version I was excited. The beta was promising and fanbase was still here. This was 2008-2009. At that time you guys wanted to finish it by 2010 and maaybe 2011. At 2011 I like most...
  2. V

    To The Developers

    To the People who are developing this mod, This is an honest criticism which I believe most of the people who like this game and DBZ share. I see that there are some fanboys in the forum who will immediately flame and "Devs have better things to you" , "ah here comes another one who...
  3. V

    Any 1.3 gameplay footage?

    It's been a long time since the beta test started right? I don't know the other but I would love to see some videos. Is there any videos out there ?
  4. V

    ESF too difficult?

    Since this question is discussed in another thread I won't repeat myself. Sub has great observations, I agree with each one of them. I will add two things: -This is a game it has to be fun. A low level player fighting against a pro is NO fun. It is not about winning or loosing. You...
  5. V

    How responsive is the new melee?

    Thanks for taking time and looking at the drawing. As I stated this is an example to show the result of increasing hitboxes. About the impenetrable blocking region, I know that the hexagon results in the attacks from the frontiel half space to be blocked but that was just to show that...
  6. V

    How responsive is the new melee?

    What is incorrect? Did you understand what I'm saying? I am saying that by increasing the number of hitboxes you have more variety in results. The new hitboxes allow you to define blockable or unblockable side hits. BTW can you see the picture I have posted? I somehow can not see it...
  7. V

    How responsive is the new melee?

    Since it is easier for you to stick with the hitboxes increasing the quantization(here this means increasing the noumber of hitboxes you have) will lead to much better results. You see a simple example. looking at the player from above, now there are cases where player can block some...
  8. V

    How responsive is the new melee?

    Things are getting in the ways so I can't find the time to write this summer time. Reynori, there is always the adjustment period to make it balanced. What I proposed simply increases the outcome variety of blocking hence the melee itself. Blocking attacks from different directions should...
  9. V

    How responsive is the new melee?

    Good, then you still have the opportunity to implement a better system. In my opinion blocking should be easier BUT much less effective and the outcome should vary. A low pl character should not be able to block the hit of a very high pl character and not take any damage or move...
  10. V

    How responsive is the new melee?

    I agree, sounds really good. Instant recovery should add a lot to the melee. But I didn't like the old option. Instead the ability to change direction(slightly, at the expense of ki) or blocking while recovery may add a lot more variety. BTW what about blocking, is it the same as the 1.2...
  11. V

    How responsive is the new melee?

    Basic melee concept is fine. Swooping and trying to connect with an opponent is also fine. The problem begins after the hit. -The recovery time is too much. -Nearly nothing to do to change the way you recover. -The recovery time leads to easy, unavoidable combos. If being hit, then...
  12. V

    How responsive is the new melee?

    Ok, It's been a while. I see that there is great improvement on the graphical side of the game. Animations, shaders etc. all look fantastic. But I don't see a lot about the new melee system. I wonder how much responsive new melee system is. In the old esf the basic melee was quite...
  13. V

    Will ESF ever be noob friendly again?

    Your explanation actually shows that my observations are correct(which is hard not to do so). First let me clarify one thing. When I said single point objects, I was trying to imply that the object's trajectory calculation is made as if it is formed of a single point which is the center of...
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    Will ESF ever be noob friendly again?

    First of all the current engine treats the models as single point objects and the "collusion" give the same result no matter what part of the object it is inflicted. This changes a LOT, rolling , after collusion directions etc. The engine does not calculate any velocity(or better force...
  15. V

    Will ESF ever be noob friendly again?

    Unfortunately most of the people does not understand the importance of a physics engine especially in this game. Without good physics the game between a moderate player and the pro is like a movie where the same things repeat itself again and again. For example the "angling" concept is...
  16. V

    Will ESF ever be noob friendly again?

    Since there is no full physics engine in HL1 there can't be anything wrong with it. Search for havok or half-life 2 physics differences in google as a start and you'll understand. That's good news, still I believe it would have been much easier to start with a new engine for the new version.
  17. V

    Will ESF ever be noob friendly again?

    About the learning curve you may be right there are similarities between Starcraft and ESF(they even measure click for minute). In Starcraft there are many elements making the combinations way larger then ESF(attacking defending etc are way deeper then speed and timing) but then again you...
  18. V

    Will ESF ever be noob friendly again?

    Street fighter is similar I agree. Starcraft?... Sorry Although I really like ESF it is not that deep (it is also apples to oranges in comparison). For the dynamics the combinations are not that many, the player who can get a hit can start a sequence of hits, there is no trading blows...
  19. V

    Dedicated 1.3 Open Beta Server

    is there an active 1.3 beta server?
  20. V

    Will ESF ever be noob friendly again?

    %100 agreed. If you are the "sub" I see in the servers then I can say the times I hit you before getting killed was smaller or equal to 1 :D. As you said even a pro player in one server will totally prevent any newb's from learning the game and make them nothing more then a punch bag. You...
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