Ya, I unwrapped and textured Sesshoumaru. Its 1 1024x1024 for everything but the fur, and 1 256x256 for the fur.
Anyways, heres the pics of the finished (barring no corrections) Sesshoumaru:
shot 1
shot 2
shot 3
shot 4
shot 5
Crits/comments?
Here he is, the finished Sesshoumaru. Only 3203 triangles. I need comments and critiques :) Anything at all you think would improve him, thanks in advance...and before I forget, the pics :) :
3/4 shot 1
Front shot
3/4 shot 2
Back shot
Wireframe
Heres the Sesshoumaru I'm working on currently for Inumod. 2173 triangles currently, with just the head/hair to add.
3/4 shot 1
3/4 shot 2
front shot
wire shot
Crits/comments are welcome, thanks in advance.
Hey need some critiques on how to make this better, poly count is 3431. The necklace adds about 700...face is a decent chunk and should be able to deform pretty well for a game model.
head wireframe
full body wire
side
front
3/4
hand detail (sleeve pulled back)
hand shot 2
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