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  1. V

    4 fps

    I made a map :yes: :] :laff: yes yes Map information : Solids : 368 Faces : 2600 Piont Entities : 63 Unique textures : 37 Texture memory 8.46 Mb No errors found ! The map is preety big about the same size as esf_arrival. I mainly use 208x208 and 256x256 textures..but i have 4 of them...
  2. V

    compile problem..I NEED HELP FAST

    i have a problem compiling my map (for the competition :( ) that had never happened before When I try to save is as a .map file (to compile it with "ZHLT Compile GUI X²") something happenes.. ZHLT can't compile it, and when i open the .map file in hammer it's completely blank..nothing inside...
  3. V

    COMPILE A MODEL

    :cry: :cry: :cry: :cry: I searched this forum (and many others) but still i didn't find out how to make this work... i made a model in milkshape... i made a smd file (reference) i made a smd file (sequence) i made a .bmp skin i made a .qc file and edited it like i saw in other...
  4. V

    I have a problem with a .spr

    So a made a new sprite for the gallit gun aura. When i use it in my own server it works fine... But when i go to other servers i see only 3 or 4 frames of it :( *It has about 20 frames... Dowes anybody knows what can i do to make it work ? Or at least can you tell me why dosn't it work ?
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