I made a map :yes: :] :laff: yes yes
Map information :
Solids : 368
Faces : 2600
Piont Entities : 63
Unique textures : 37
Texture memory 8.46 Mb
No errors found !
The map is preety big about the same size as esf_arrival.
I mainly use 208x208 and 256x256 textures..but i have 4 of them...
i have a problem compiling my map (for the competition :( ) that had never happened before
When I try to save is as a .map file (to compile it with "ZHLT Compile GUI X²") something happenes.. ZHLT can't compile it, and when i open the .map file in hammer it's completely blank..nothing inside...
:cry: :cry: :cry: :cry:
I searched this forum (and many others) but still i didn't find out how to make this work...
i made a model in milkshape...
i made a smd file (reference)
i made a smd file (sequence)
i made a .bmp skin
i made a .qc file and edited it like i saw in other...
So a made a new sprite for the gallit gun aura.
When i use it in my own server it works fine... But when i go to other servers i see only 3 or 4 frames of it :(
*It has about 20 frames...
Dowes anybody knows what can i do to make it work ?
Or at least can you tell me why dosn't it work ?
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