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    Deja Vu? (Energy/Stamina Suggestion)

    This and 10.000 other suggestions might have been suggested before but this should be (re-)considered if it had been suggested. We need a ki bar ( that's already ingame ) & an stamina bar ( needs to be ingame ) :rolleyes: In order it should be: 1: Beams (highest draining) [you should...
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    The 4 Saga's {OPTIONAL} Powerlevel Based

    Got some serious Suggestions Popping through my head though this one is the best amoung them. I'll give an example how it should work: Server "xxxxx" starts with a random map..map time is 2 hours (120 min) 1) The Frieza Saga takes 20 min. and starts.. {Powerlevels are based on Frieza...
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    Ginyu Attack

    Got a suggestion and new attack idea for Ginyu. [Been absent for like months] Probably has been suggested in some sort of way.. Instead of a Beam Attack...It's a close range attack within a certain range. Ginyu locks the person by an Attack... While Ginyu throws / melees the target he...
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    1.3 Map Idea

    I'd like to suggest some idea originally from CS. It was an map containing one center area..and the players where able to select either guns. grenades. snipers. etc. each section had it's own map. So players could only pick one door at the same time..so the fastest player on one team could...
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    PL increase over time..

    Since i saw a few suggestions based on PL's and transformations i thought about something.. I dont know how the team will implent transformation time to reach certain levels.. So why not add this: You have a terrible day..and get beaten like hell.. Your power doesnt seem to increase at...
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    rude question? and a steam question

    This might be a rude question but cant the team just focus 100% on beta 1.3 instead of 1.2.2 or possible 1.2.3, 1.2.4? I thought personally that it would be best to bring a whole complete set [1.3] ready, tested and complete. Instead of little fragments...
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    new aura's and andriod question [1.3]

    Ok first id like to suggest new aura's for the characters in 1.3 I think the team should change the aura of some characters. Goku,Gohan,Piccolo,Tien,Krillin and Trunks should have the current white aura during turbo.. Vegeta: should have a blue aura (shown very much in frieza saga) Buu...
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    Bigger maps for 1.3

    Since 1.3 is coming i would suggest bigger maps. Otherwise the full forms ( ssj3, frieza final form etc.)would use 10 seconds max to get to each corner of the map. Hopefully you guy's agree.
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    Increase the ESF-TEAM

    This might be a little rude of me. But i would like to request an increase of the esf team to speed up the progress of the comming beta's... No offence but in this rate 1.5-1.6 are in 2006 or even 2007 completed.. I am sure it would be easy to recruit extra modelers who are willing to add...
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    Advanced Melee

    This might been suggested and if so id like to bring it back to light.. [Air Fights] 1. Swoop without turbo (No aura, less ki drain, less speed) 2. Swoop with turbo (with aura, current swoop) 3. This also might have been suggested... Able to use turbo in adv. melee [More ki drain...
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    Kiblobs after powerfull beam/ball shots

    I think some sort of powered kiblob should appear when fired a powerfull beam/ball. In the show you see plenty of times some sort of kiblob after an powerfull beam/ball. I think that kiblobs power should depend power of beam/ball and pl of player. So instead of dieing while dont even know...
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    A New way of Rage (Effects)

    I know Rage has been suggested alot. But I think I have a good idea of implenting any forms of rage. Rage would have some advantages but actually more Disadvantages. Things that Rage could cause: Advantage: [1] more power[adreline], use of less ki [adreline] [2]...
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    Critical hits-Weak hits

    I'd like to suggest (melee) critical and weak hits making players able to faint aswell. ( I hope this hasnt been suggested i searched at keywords cricital hits, fainting, fainted and some more ) When meleeing i think critical hits should be 40% of a punch or kick. The critical hit...
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    Keeping power after switching characters

    I've tried to find if this has been suggested with no succes. If it was been suggested before then I apoligize. I'd like the team to chance the current ways of character switching... Example: I have a PL 5.000.000 and I pick accendently Krillin...while I wanted Cell..Then my PL drops...
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    Suggestions for Vegeta

    Well I read a few treads, and had a few replies good and negative.. This suggestion is all about Vegeta. When you want to pick Vegeta you can either choose him on the good team or evil team. Good Team: normal, ssj, ussj, ssj2 Evil Team: normal, ssj, ussj, majin vegeta ssj2 Majin...
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    Costum Powerincrease

    Well I suggest something different than the current powerincrease on servers.. I know this game isnt an RPG but in most RPG's you gain experience after you have beaten your enemy or healed during the fight. So I suggest that when ppl are fighting there power should not increase, only...
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    Multiple Suggestions for 1.3

    Here are my suggestions: -- Able to grab enemy's form back or front. Front: You grab him just like Piccolo against Frieze (second stage)..and you swoop him against the wall or ground (similair to the show, dont know how to explain exactly)If enemy wins the struggle he damages you and get's...
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    Freeze in 1.3

    I think ppl or characters should be able to freeze in 1.3.(what does he mean?) Simple..all characters are afraid to die..and when an strongbeam counters i think weak people should freeze a second (able to block though before inpact) Unable to move..ppl will think crap...but when you watch the...
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    Energy/KI Suggestion for 1.3

    I have 3 suggestions: First I suggest that the strong beams should take more energy than now. According to the show when those characters use there strongest beam it used a whole lot of energy..and there for this would decrease beamspammers. So let's say someone is firing an FF and after he...
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    Transformations

    This has been asked and talked about alot so i thought i brought it up again. Hoping that the team has more information about my question. I was hoping that there was an ability to skip transformations at will. So let's say just like swoop double tab an direction but with transformations...
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