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    Help Required - Poly By Poly Technique

    I've been modeling off and on for a little while now, things have been interupting me as of late though. So I'm a bit rusty, and keep discovering new things. I used 3DS Max 5, I was curious as to how people do Poly By Poly modeling though? I've searched for the right tool to do it for sometime...
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    WIP - Vincent Valentine - (Model Help/Advice appreciated!)

    It's been a really long time sense I have actually done any modeling, or even posted for the most part, but I've been working on a model of Vincent Valentine from FFVII... anyway... As you know, if you don't and you want to know find a picture, but he has a cape kinda thing, thats around his...
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    UT - Q3 ?'s

    what's the recommended poly count on a model for Q3 and UT? Also like... as far as compiliars go, what can compile Q3 and UT models??? Thanks
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    Gohan Model WIP

    Well... this is what I'm workin on... still got some work to do on it but figure I might as well see if I can get any reactions <img src="http://chewy.lcvalentine.com/wip.jpg"> http://chewy.lcvalentine.com/wip.jpg peace :idea: EDIT: I just changed the picture, did a little to...
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    Dead Samurai

    I take no credit for the back ground, but I do for the samurai. I drew him first, scanned it, then coloured it on adobe http://www.deviantart.com/view/818049 peace:idea:
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    W.i.p.

    I don't think it's that great, but it's good practice since I'm not exactly that experienced, I don't know who it is, but I just used a friends symbol and slapped it on here, still got some stuff left to do to it <img src="http://chewy.lcvalentine.com/wip.jpg"> just incase that didn't work...
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    It's probably been said....

    I know this all has probably been said before, I'm just too dang lazy to read the rest of the suggestions... but I've played ESF... and I've played some mod for Q3.. yeah I know this is ESF and not the Mod for Q3 so dont bs me :tired: anyway... the mod for Q3 I especially liked there movements...
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    Guess who! (Current Work)

    Welp here it is, finally got another modeling program and I'm going back at it, tell me what you think http://chewy.lcvalentine.com/va.jpg peace:idea:
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    Some artwork

    Well I scanned some of my work, some old... some new... anyway... they are all on my page though, and I'm too lazy to post link by link... if you like looking at art, of all kinds really... you can go here, if not sorry :-p anyway, heres the link, under artwork of course... some of the pictures...
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    Sig

    Thought I'd give it a shot... http://www.angelfire.com/gundam/chewygumm/sig.gif probably isn't anything great... just ahd some time on my hands
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    These one guys...

    Well... my modeling program messed up, and now my cd is too messed up to reinstall anything, so I figured I'd give a shot at drawing and computer coloring... yay http://www.lcvalentine.com/chewy/guno2.jpg peace
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    Poorly Skinned Vash

    For being the third skin I've made I am VERY disapointed with the skin and myself... I got lazy and mapped the model bad.. plus the template I made did not want to cooperate with my mapping... I hate mapping... but here it is... http://www.lcvalentine.com/Chewy/vf.jpg...
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    My new model

    Well heres my newest model... 1300 polies or so... http://www.angelfire.com/gundam/chewygumm/Vash.gif You'll probably have to copy paste the address into your own bar, sorry about that... the ftp aint workin... aight lazy sons of.... good people...
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    Assigning Bones/Joints To Model Problems!

    Well... I have my model, it's skinned etc. But I'm having some problems getting it assigned to a vertex or whatever. I'm using milkshape. Aslo just for ex. You have a CS Model, and a FA model You take the reference smd from cs (and all the textures) You take out the reference smd for...
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    Skinned boonie! (sorry no fence)

    Well here he is... It's my second skin... and I know it has a lot of problems... but feel free to state whatever you want... http://www.angelfire.com/gundam/chewygumm/av33.jpg peace:idea:
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    Taking animations and other files

    Does anyone know how and what all files I would need to take from a mod... to get it to work on HL? If all I did was modeled, and skinned the modeled... does anyone know what I would need? Thanks
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    -Update- Boonie Model

    Well it's pretty much finished... now for the skin... I think this model looked alot better then the one I showed you at first http://www.angelfire.com/gundam/chewygumm/allboonie.html It's 992 polies btw Opinions are MORE than welcome.. always like to learn what I need to improve on or...
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    Boonie Model

    I'm not quite finished with this one... some detail to add, and I would like to add a couple more things! Tell me what you think... or think should be done and give it the :yes: or :no: maybe even the ehhh :rolleyes: http://www.angelfire.com/gundam/chewygumm/boonie.html Peace:idea:
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    How many polies...

    How many polies can an ESF character have? Suppose it were for Counter-Strike as well... how many polies? PeAcE:idea:
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    My First Skin (Rikimaru)

    This is my second model ever with my first skin ever... I know there are problems this way and that... but I'm satisfied I guess... Um, if someone can tell me... I'm using 3ds Max 4... on all the multiple uvw unwraps I saved the thing (uvw)... was that neccessary for each one? also.. I have a...
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