i'll try to make it simple :
* each player pick 3 different fighters
* combat take place in an arena similar to cell games arena
* when one of the three fighters of the player loses one of the remaining
fighters take his place... (his foe hp stays the same)
until one...
The idea is simple, the player uses a special combo
(like the 2 combos currently in game)
if a kick or punch lands then your character will release its wave beam.
The beam will give damage just like a prepunch or the current combos
(maybe a littel bit more).
Unlike the current combos...
the only time u see it in game is if someone get blown away or sliced ;(
i say that every kick ,punch (melee!) that lands should make a littel
blood squirt
:scared:
and also if ur about to...
can someone make trunks sword shine in a similer way that
frieza head and armor does (1st form)...
i dont belive its a hard thing to do if ur someone who know something
in modeling or skinning or whateva...(i dont :fight: )
think about it !
;D thats it
i dont think his current renzoku is so good...
i would like to somthing that look a littel bit like the scatter shot..
i say he will still charge the blasts for some time then he will fire ki blasts at
high speed BUT the blasts will be controlable like a beam but they will still be ball...
iv been reading ur beta 1.2 user manual
and esf world beta 1.2 preview and i didnt see anything about the
flamethrower
but i did see it in the outline..............................
dont tell me u got it out...
:cry: :cry: :cry: :cry: :cry: :cry:
my problem is huge lags only when im respawning
this is really bugung me cuz until i respawn somebody kills me!!!!
this doesnt happens to me in cs or hl...
plz reply if u know whats wrong...
10x..
here are some of my ideas
i belive some of them had been suggested before
1) pl increas after healing form an injury (sayains only) :)
2) duck key like in cs (works only on ground ,make u go slower)...
its uses:
a) power hiding (the spot in the scouter...
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