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  1. D.C. Darkling

    Whats your Name in ESF?

    D.C. Darkling [{DM}]
  2. D.C. Darkling

    Saiyan Pack

    nice.. remind me to check it out when its done. If I ever have time I will finish my vegeta to be compatible with the latest ESF. I know, I promised I would months ago. So sue me. :P Again, if anyone wants to, my old rule still counts, you can edit anything of my vegeta, just make sure I can...
  3. D.C. Darkling

    SSV update

    he bobs cause he jumps/runs. like a person who runs so hard that each run propels him up. I can decrease it mroe if that looks better. ok.. i will decrease the bobbing. and work on other anims aswell >update... grabwall_forward from side/forward walljump_forward from front...
  4. D.C. Darkling

    SSV update

    ok.. new info. I desided to do this move forst anywayz. I redid alot. Note that the only thing I did not add is his shoulders moving forward/backwards but i will do that aswell. This will probably be final for turbo_run run seen from side run seen from front Seems better huh? :)
  5. D.C. Darkling

    SSV update

    I am thinking of redoing the entire turbo. veggies ESF turbo run aint what I think is vegeta like. think I will put this anim on hold (but keep it to actually compile the model) other anims first. :P Yeh.. I noticed the lack of bob aswell. will fix that soon. moving arms to much looked...
  6. D.C. Darkling

    Converting 1.1 Models to 1.2

    any custom skeleton means you have to animate those anims. just a reminder
  7. D.C. Darkling

    SSV update

    hello all, I am slowly starting on updating my model. bit bored so might not be the greatest ever yet but hey.. anywayz, a small avi for you to check. comments are welcome of course might even change stuff. turbo_run also it will take considerably longer. It seems that milkshape1's...
  8. D.C. Darkling

    My first model completed....?

    its not a waste of a threat. atleast he LEARNED. And he even has the guts to SHOW IT. I say keep on going. I can see if my skeleton matches but its nto yet 1.2 compatible. I need time to start on that. hehe. I was one of the idiots who started without basics. ok, i edited existing models...
  9. D.C. Darkling

    My first model completed....?

    seems ok. of course for a real judging I should see the model itself. and yes.. blocks. anyone starts with the basics if there smart. ok.. I wasn't. I started editing straight away, but even now, if I make new parts I do it by editing basic forms.
  10. D.C. Darkling

    i finally did it!!!!!

    whohoo.. you are so wrong. :fight:
  11. D.C. Darkling

    i finally did it!!!!!

    whohoo.. you are so wrong. :fight:
  12. D.C. Darkling

    time to make a fool of myself again

    Hmm.. wonder if its pure client side. If so i will dig on it more and hope I find a place they explain it well.. (multi I mean) multidirectional GG anims.. *dreams* as for the hitboxes. How you know whihc numbers to set? I take its a grid but where to check. yeh, NS rulz 2. Yet I aint gona...
  13. D.C. Darkling

    time to make a fool of myself again

    damn. I was seriously hoping for a multiblend explenation. Yet this also helped greatly.. my thanks. Just a sideQ for blending. Does the angle need extra coding or would it work if you did this for say, all animations? I mean, does the game need coding to know this anim has a blend? anyone...
  14. D.C. Darkling

    Compile help

    you do not need to do 280 anims. only the anims the model uses. I know. I did. ok, it was 1.1 but the point is still the same.
  15. D.C. Darkling

    time to make a fool of myself again

    model model you did. txs hitbox and blending.. well, its explained but I still do not understand. probably my hard head. >_< Any chance you can put that in n00blanguage? :P
  16. D.C. Darkling

    time to make a fool of myself again

    Thx ppl but I kinda knew this already. (exept the part that hitbox is server based) the wavelength thingy was usefull yet nto what I ment. I guess I am being to harsh huh. :( I'll keep digging, who knows. Thanks for answering though. Its still nice. :)
  17. D.C. Darkling

    bleh, animation issues, code or qc?

    hehe.. Why you think I did custom anims? When I edited the vegeta skeleton to contain more joints I expected that since the old joints were not altered it would not mess anims. It did. Ah well, its ok. I now know how to animate and made anims for some events I think suit vegeta better. :) I...
  18. D.C. Darkling

    time to make a fool of myself again

    Yeh.. very confused. I might be pretty good in animating but the stuff mentioned above is still unknown to me. noone ever explained it and I still fail to teach it to myself.
  19. D.C. Darkling

    time to make a fool of myself again

    BUMP. *sees mods.* I didn't do it. It was him. *points @ mirror* ok.. serious now. does noone have a clue?
  20. D.C. Darkling

    bleh, animation issues, code or qc?

    Thats why I, even with a customized skeleton, made sure that most were named like ESFs ones. It is however, no problem putting in extra joints. I tested this. you indeed only need to have matching anims. we can open smd with notepad? LOL. things we learn
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