Search results

  1. T

    Questions about mapping ESF

    I see, that explains sky texture, it must have very little poly usage. So I want large textures for large areas(hope that eliminates the max leaf thingy), :).... Thanks, I have to figure out the model scaling next, is there a scale factor in half life or do I have to physically reduce the model...
  2. T

    Questions about mapping ESF

    Sorry but that isn't telling me much... I have found some(little) info on scaling but it's still a little strange.I guess counter strike is scaled down for bigger maps. I guess this means everything is smaller , but the unit size is still somthing I'm looking at. Guess I'll eventually figure it...
  3. T

    Questions about mapping ESF

    I have started mapping HL and have made some rooms and such that worked, however. I haven't figured the sky box thing out yet and haven't found good info. on it. Also I noticed compiling a map with a room bigger than about 4000 units doesn't compile (max leafs error), so how did you make such...
Top