been working on this one for a bit, since i progressed pretty far i thought i'd get a few crits on him.
BTW: i am aware that some of the pants polies look like they arent serving any purpose, but after playing Blade Battlers for a while i noticed that giving the pants these...
was bored the last days, so there you go, made a map based on the last action in fma, it is done in hammer 4.0 [meaning if i release it it will be for hl2/dm] and still heavy wip, havent been working on textures either now
Fma theater blocked
esf maps use a new mapping method lately (no single textures anymore but complete floor textures splited in different parts) and then mapping the terrain based on that textures (at least i think so) is there a tutorial for that technique or can anyone try to explain the basics of that...
i got bored so I did a new kami map its still wip but here are some shots.
the skybox is only the standart one, no comment on that
when your powerup imediatly after you shot a bigbang/ other strong non beam attacks (dont know exacly which, but spiritbomb has that bug also) it takes some time for the model to change the animation. so the model stays in the shot animation while there is already that powerup sprite around it.
when i join/start a server i donÂ´t have transformation auras and the respawn ring when iÂ´ve been killed
when i open the console it says:
couldn't open modelesf/models/...wrl
i only have that problem in steam, not in normal hl
Here is my kami map
what do u think of it?
PS: Copy and paste
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