I was checking out various Half-life mods for an upcoming LAN, I just stumbled on this, was hovering the board for a month or two before registering :P
I was a bit into DBZ back in the days to which could have explained why it caught my attention ^^
The game will probably be all good and fun, but the main reason I'm still here is more to the fact that I love to see what the team can come up with and how much I love to see their progress in reshaping and freshening up the old Half-Life engine :)
10 years huh
5 more months and then I'll been hanging around here for 10 years as well ... damn a decade goes fast and this is probably the only board I'm still following after 10 years :)
Anyhow congrats Esf team and let's see if this board will be around for another 10 years :)
I agree with Grega on things sounding less corny in the original Japanese voices but I guess I could manage without a Jap sound pack as the community will make one themselves if they feel it's missing ^^
... and regarding "Yu Yu Hakusho" ... the English dub is just terribly bad!!!
I some odd feeling in my right toe telling me that well have it just after DukeNukem Forever II's 3d expansion "Revenge of the evil darktooted cucumbers" or my right toe might be trying to tell me something totally different!
Impressive
Impressed as always It just continues to evolve, if you guys get the game-play as smooth as your current graphics then you got something that even most pro game studios can't manage ^^
So I hope you'll give it as much time for polish as it needs, but I'm pretty sure you will.
I...
I must say that it's impressive as always, but I hope you post a long guide on how to make maps and apply all these special effects before launch ^^
Anyway thanks for your long and awesome dedication for this project.
Damaera
I know lot's of people are working on both teams ("esf,nnk") are you...
and I love the different approach compared to all older maps are you modelling all the detail now a days.
There can't be much hammer involved in recent maps right ^^
You got me interested in starting mapping again ;)
Indeed you have had the technology for quite some time now ^^
Example: when you beat someone flying and you just hit teleport to transport behind him and then beat him to the ground.
I thought it could be a good way of coming closer to your opponent to teleport when they are flying...
I did just see a trailer from the upcoming PS3 & 360 game "Dragon Ball Raging Blast"
I thought some of the things they showed during the Tokyo game show trailer was interesting enough to bring up.
http://www.gametrailers.com/video/tgs-09-dragon-ball/56662
(1). Characters with the...
How about adding bump mapping to character clothes in order to give an illusion of a much higher polygon count.
I do really love the new grass but I don't think that the mountains work that well towards the rest and the games cartoon like style.
Wow I'm officially impressed damn good work ... only thing I feel that's limiting the HL1 engine from reaching the heights of the source is the amount of polygons on the models and the amount of triangles on the maps ... But what can I say ... I did never in my world believe that you could push...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.