Recent content by zolmaster

  1. Z

    How do you double hit?.. frustrated

    Wrong, unless you are trans'd fast chr. What seems to happen is that online, your ping seems to affect your recovery time, obviously the lower ping the lower your recovery time. I play on a local server (when it doesnt crash) and I recover very quickly, usually just over a second, when I play on...
  2. Z

    Got Balls?

    Chaospriest the topic is about getting PUNCHED in the back, it has NOTHING to do with beams!!! I won't beat someone up if they are an utter noob (actually taught an american dude how to play on our South African server simply coz esfserver ppl kept on beating him up) but if a person knows...
  3. Z

    frieza has a new move?

    I think there may be a bug in regards to the ESF server, coz ours crashes all the time and I just realised that our Frieza is telekenesis attack is missing as well...
  4. Z

    maps for 1.2 too big?

    Ever since HL introduced "hi-res" models its been a resource hog...and well lets not get onto how bad the steam engine is :p
  5. Z

    Today I found out something about esf period.

    1.1 + Had pace + Was fun (if you were good) + errrr.... - BUGS - Community was DYING - Exploits - Sucked ass online (coz you got pwned by leet players) 1.2 + Pace + FUN!!! + Far more tactical + Balanced + Far more players + No/Few exploits - Too few South African...
  6. Z

    Masenko? Is there ANY purpose for it?

    I thought it was a move that picollo taught gohan...oh well... on-topic masenko is quite usefull, needs a bit of buffing up but its ok.
  7. Z

    TAUNTS!!!

    In true fighting game fashion we need some arbitrary hilarious taunts :D Just my 2c... (can imagine Krillin patting his backside to Frieza in esf)
  8. Z

    better atvance melee

    They are already working on speeding up melee for 1.2.1, so it should be a lot faster paced... In regards to the left click/right click idea...its called DMZ :/
  9. Z

    meteo attacks

    Limit Breaks are an idea that were posted ages ago, but I think it should allow something rather simple, like an auto combo or speed/strength boost as compared to splitting discs and crap. And it shouldnt be everytime near you die, like you need multiple AGGRAVATED deaths to get a little bit...
  10. Z

    Suggestion by demon kid needs its own thread

    yeah, it is simple, and better than the idea of having beams on ure scouter, it would mean u wouldnt know about it till it actually became a problem and not make beams utterly useless :p
  11. Z

    Suggestion by demon kid needs its own thread

    Now this is a cool idea, dont know if you guys could code it for us :p
  12. Z

    Couple of tiny suggestions

    1) Melee Struggles, since 1.2.1 is gonna be speeding up arrow time, I suggest as two characters enter a Prepunch headon, they start screaming/grunting as in the show and there is actually some sort of motion from the characters. This is actually a suggestion from one of my friends who I have...
  13. Z

    Simple suggestion to spice up advanced melee

    You already have the kick and punch system in place so why not when blocking a kick you have to hold right click. So for eg. Q (Quick) M (Medium) S (Strong) Q Punch Q Punch S Kick is block by: Left Click arrow, Left click arrow, Right click arrow It can therefore also follow...
  14. Z

    OMG,OMG,OMG!! THE BIG THREAD FOR PEOPLE WHO HATE 1.2!!!!

    Ok, so the way I see it: Better to win an easy fight, than to lose a hard one? In 1.2 all they have done is level out the playing field. Imagine you have never played a mod before and you join a server to see what its like. In CS noobs arent disconcerted coz of the luckshot factor, but do...
  15. Z

    OMG,OMG,OMG!! THE BIG THREAD FOR PEOPLE WHO HATE 1.2!!!!

    Arguments for 1.2: Its beta Its better Its the best mod evar!!1! Arguments against 1.2: Its beta Its worse I think I will go play CS with its dodgy hitboxes and random weapon fire... As far as I am concerned the dudes are doing a damn good job. With adv melee being sped up a tiny...
Top Bottom