Recent content by Zeth

  1. Zeth

    Your team need the guy thats making db unreal

    SOS didn't use cel-shading in that iteration/screenshot (except the tucked away Goku icon as a test). It was soft shading baked into the textures with some basic inking for outlines.
  2. Zeth

    ZEQ2 Lite

    While I don't think we should veer this thread into what morally/legally constitutes "ripped" content, I will say that usage of any commercial content on the forums is typically swiftly identified, removed, and served with explanations helping the user better their development habits. As far as...
  3. Zeth

    ZEQ2 Lite

    I don't recall any ripped content being directly or indirectly promoted. Can you please specify some of these links? Most commercial content is usually spotted rather quickly and generally discouraged for any kind of usage beyond personal study. Yes, the community is filled with an...
  4. Zeth

    ZEQ2 Lite

    Wasn't the initial argument about ZEQ2-lite not caring about aim-accuracy with its hard lock on? ESF is a shooter where aiming is important while ZEQ2-lite is a fighter where player response is important. If the genre of basis doesn't care about aiming, why would it be used as a side-by-side...
  5. Zeth

    ZEQ2 Lite

    I am not. I haven't invested in the project in years. The forums, SVN, and site are funded and moderated by fans. As Grega mentioned, I'm only there for consulting purposes to help people with questions. What about individuals who use ZEQ2-lite as a tool to record and create fan-fiction...
  6. Zeth

    ZEQ2 Lite

    The point is that if you wish criticize something, you should actually understand it and do so constructively. I'm only looking for everyone to remain objective, non-bias, and receptive to new information about their conclusions -- aspects of which this thread lacked severely. The problem is...
  7. Zeth

    ZEQ2 Lite

    Increasing hit radius's was one of the things I mentioned that serve as a "soft lock" supplement. A soft lockon is basically anything that aids in hitting the target beyond precision collision with their normal boundary boxes. This could be done with influencing/redirecting/snapping movement...
  8. Zeth

    ZEQ2 Lite

    And I was just saying (if you had actually read) that was intended to serve as a framework for early aura systems by starting the process. It was a unique, early stage approach of encapsulating the player designed to be fleshed out later. The principles of establishing strong foundation design...
  9. Zeth

    ZEQ2 Lite

    Context, Harsens. My statement was relating to exposed gameplay-based, player-controlled/influenced states -- not a culminating count of internal bitflags used in the process. To be clear, having more is certainly not a desirable quality on either end. If you have over-saturated player state...
  10. Zeth

    ZEQ2 Lite

    I'm a few weeks late, but I thought I should clarify some things since a good majority of you seem to be misunderstanding the distinctions between the projects (even though Grega explained) as well as the INTENTIONS of ZEQ2-lite versus your basis of comparison -- games. I will be as thorough as...
  11. Zeth

    Piccolo Render

    Phew. I was concerned a crude version of the original style was being employed. Thanks for the clarification, Grega!
  12. Zeth

    Piccolo Render

    What is happening to the shading and texturing styles on the maps in ESF? The style a year ago used nice and soft bounce-lit scenes to create balanced composure. However, most of the newer shots seem to be direct lighting and a basic black-to-white gouraud meshed with an 'over-the-top' normal...
  13. Zeth

    [Old PotW] SSJ PEW PEW

    Oh. Right. I obviously mean I'm calling shenanigans and trying to start a turf war. Better?
  14. Zeth

    [Old PotW] SSJ PEW PEW

    Poking fun at the apparent design flow for the cliff generation & shading by utilizing normal/displacement mapping along with an ambient factor (or shading band) -- something that N-J and Adam were standardizing a process for when they were working on the ZEQ2 project in 2007...
  15. Zeth

    [Old PotW] SSJ PEW PEW

    Low blow on those cliffs, Adam!
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