looking good...could use alot of tweaking and could look much better if poly's were applied properly, but other then that look good for a beginner....and don't worry about that shady guy...he's just jeoulous!
yea, but see doing a logo is much different then recreating a defined keyblade. Doing a logo would be easier if you have the .ai artwork, but with a sword like this it's best to do it in 3dmax. There should be somekind of a poly count limited for this type of project...almost any project that is...
poly flow needs alot of work! fingers look to bulky. And also when did the turtle grow tails? Looks like a stinger ray's tail...i'd take that off and work on the poly flow more. Just go to polycount.com or cgtalk.com and look at the game models and get a better idea of how the polyflow should look.
looks great...never really seen an abdominal poly flow like that before though...seems like alot of wasted polygons in the abdominal area to me. Seem like you could easily get rid of the circular poly flow and still get the same results with the skin applied. Also from the side view of the model...
that sounds like double the work to me...why would u create vector curves in illustrator then import? You can get the same vector curves in 3d max(or any other 3d program with splines/curves) as u can in illustrator.
looks to me as if the head poly flow isn't correct. From the side perspective the head looks ape like to me.
Why aren't you using smoothing groops for your renders?
looks to me as if the head poly flow isn't correct. From the side perspective the head looks ape like to me.
Why aren't you using smoothing groops for your renders?
i awlays found it's easier to do swords by starting off with the hand and using poly extrution method. U might want to add more dimension to the model, but good start!
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