Recent content by TeZ

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    move selection

    i was just thinking, if all the players get new moves its gonna be pretty hard to select them the current weapon selection system is good for about 5 to 7 moves, but i think a HL style weapon grouping system would be ok [grouping by weapon types: 1 is hand2hand, 2 is pistol etc.] maybe...
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    Some Ne Sugs i think

    swoop easy as that all u need to do is target someone with melee and swoop AWAY from them. works fine, u just need to target someone else every 3 seconds or so, but by that time you're on the other side of the map
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    How powerstruggles should be done

    an ok idea, but if it was implemented then the more powerful player would charge too, so the odds wouldnt be even anyway the only way to beat a more powerful player is to melee them, in my opinion. nobody's stupid enough to beam you in hand-to-hand combat, if they were then they wouldnt be...
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    Grab move

    grab is ok, button mashing definately isnt a ki battle would be ok, so you couldnt hond the player indefinately. i'd only like the move if you had to sneak up on the enemy to do it, otherwise you could get grabbed by one nOOb and meleed by got knows how many others maybe it could be a...
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    Move Suggestions for Cell

    have you even watched the cell saga |H|-Azrael? cell used regenerate a hell of a lot more than he used sensu beans. in his perfect form he got bodyparts blown off on at least two seperate occasions, and in his 1st transformation he had his tail cut off.
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    will there be a tournament game style?

    it'd be kinda cool. fair bit of code in it tho anyone else wanna see it? or should i just go buy Budokai?
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    sensing power levels

    i dont wanna start a HUGE thread, i just wanted to ask u guys if u like the idea of sensing power levels. 1 sense power level Press an unallocated button on the keyboard and make all the players on the map flash 4 or 5 times, this costs Ki and has a temporary effect 2 scouter have...
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    new attacks

    just give krillin a 'run-the-f***-away' move, like a solar flare followed by 5 seconds of 3x speed, he escapes cell that way in the series
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    Melee concept (please vote)

    i love this idea. seeing as most of the DBZ series is hand-to-hand combat this would be a relatively easy way to implement it without making low-ping users godlike. the struggle idea is a little shady i think. my suggestion is: when in melee range of opponent primary fire becomes...
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    transformation updates

    there wouldnt be this problem if u could stop your transformation. if u could press decend before your transformation is complete you wouldnt be vulnerable
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    Official melee suggestion thread

    thats a good point raised there, how half life isnt a good hand-2-hand combat engine. Personally i like melee the way it is, its fun and can really psyche out opponents at the moment after u target someone primary fire sends u cruisin thru the air. I think that holding down primary fire...
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    What I think Attacks and Transformations should be. My List.

    this is a really sweet idea, but i think the ESF team would have their work cut out for them if they went for it i think that something you might want to consider would be to have Gohan's first form be what he looked like in the Raditz saga, with the yellow poncho and the dragonball in his hat...
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    beams that hit when your not blocking

    this is a tops idea, very tom-the-chippy-from-Manly. I reckon that only a few attacks should have it. Kamehameha definately should, but i say leave Final Flash as an impact explosion, and Spirit bomb should trap the target behind it and slam them into the edge of the level maybe, like when...
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    transformation updates

    easy fix: when transforming let damage go to Ki pool u could make transformations push people back or nullify attacks, like when cell reached his ultimate form in the series
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    Official melee suggestion thread

    in my opinion, the streetfighter idea will not work due to ping limitations. SEEKING CHARGE ATTACK i reckon keep current method but when u L-click to charge u can hold it to charge at targetted player and autmatically attack BLOCK LEADS TO STRUGGLE if defending player blocks a struggle...
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