Recent content by sub

  1. sub

    ESF release?

    They rejected my help too (offered in 2020 iirc). I told them I could help out with programming a few days a week and that wasn't enough of a time commitment for them. I honestly question whether some of them want any help.
  2. sub

    9001

    All right, I am actually going to be attempting to include multiplayer. The initial networking attempt had the server running the simulation and sending clients data about specific entities which had changed each tick. I did end up successfully implementing an initial version of this for...
  3. sub

    9001

    I've succeeded in creating a multiplayer version of conway's game of life (also made a server browser which displays all running servers), but I'm now not sure if I'm actually going to go forward with making both projects multiplayer. It adds a lot of complexity.
  4. sub

    9001

    Thank you. I think I'll need it :D
  5. sub

    9001

    Hey man, thank you for stopping by and offering some feedback. I appreciate it. I'm well by the way, I hope you are too! I tried to outline where I'm at and what I'm planning. Feel free to skim this. I agree with everything you've said. Terrain bombs would be fun. The camera angle is...
  6. sub

    Why there is someone deleting my threads, i don't understand!

    Did he post the Unreal DBZ fan-game? Really lame rule to limit discussion there.
  7. sub

    9001

    I'm going to sell it, at first in early access. It needs more work before it gets to that point though.
  8. sub

    9001

    It still needs a lot more work, but I got around to making a Steam page for this. https://store.steampowered.com/app/1155510/9001
  9. sub

    9001

    Ah, I see. Yeah, nodes mostly get shifted to new positions. It can stack more than 1 terrain on a single node, though I think I have it capped so there is some destruction. If a terrain node is by itself it just keeps moving on with whatever velocity it has until it hits into another terrain...
  10. sub

    9001

    I'm not entirely sure we're on the same page. It sounds like the first paragraph is how it already works unless I'm misunderstanding. The terrain nodes have their own velocity, which is effected by their connection to neighboring terrain nodes (if a neighbor node is moved to the left, it...
  11. sub

    9001

    I've wondered if I should try to make it look more natural. It could definitely be tweaked to remove the creepiness, but I don't think it'd be straightforward to do.
  12. sub

    9001

    Recorded another video. Still no energy attack system but an initial version of the galaxy meta-game surrounding the combat is almost done (not shown here though).
  13. sub

    9001

    For now I've just made it #4. #6 has a small part of the GUI showing which I'd have to edit out. If anyone likes another one better or thinks I should do something different, please let me know. Also let me know if you think they all suck ;)
  14. sub

    9001

    Thanks!
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