Recent content by Rotisserie

  1. R

    what is your favorite old game

    anything Final Fantasy anything Metroid anything side-scroller w/ epileptic properties nothing with CACA (Cute Animal Character Action) nothing banjo-kazooie like, disneylike, or Crash Bandicoot-like (see CACA...)
  2. R

    Ideas for 1.3 Please read.Has Ideas for spirit bomb and cvars.

    How about a chat-immunity for ppl who dislike being jumped when trying to type messages and such.When ur typing, u recieve ur halo again as if u respawned so's not to take damage from losers who want to exploit typers for CP.That, and any chat-immunity should be disabled if player is in a state...
  3. R

    How beams should really work

    Plus , it would be nice if, during beam struggles, u could recharge to an extent. This way, there'll be Ki pump/rechage battling to add to the dynamic. :D Of course, the stronger player will have the advantage, but can still be beaten by being less efficient with his Ki. And yeah, detachable...
  4. R

    Simple melee suggestion

    my opinion on the current Melee system: 1: unguided melee -Press the button and ram -Useful if im just knocking someone across the screen -Only part of the current melee system i like cause its intuitive and dynamic 2: targeted melee -Left-clicking to "lock"...
  5. R

    A big "Kamehameha" to Beam Spam: Detailed Idea Inside

    the Taliban Effect is a good equalizer. look at majin vegeta vs fat buu.... leave as is
  6. R

    A big "Kamehameha" to Beam Spam: Detailed Idea Inside

    kinda difficult to focus on one player when ur getting side-swiped as u attempt ur revenge. i say improve the targetting with distance and go to normal when up close and personal
  7. R

    A big "Kamehameha" to Beam Spam: Detailed Idea Inside

    lol, i was thinking the same thing... an automatic stamina meter, so u dont spam ANTHING :D course, this wont apply to beam struggles :D
  8. R

    Scouterizzle Sensordizzle - Scouter Idea

    also, it would be pointless to try and aim on a character, just to have it speed off , away from your moise pointer..... so i suggest generalized readout. anything within a general FOV cone should be acumulative total. may help ya find that large target you've been looking for. that...
  9. R

    Kaioken and Spirit Bomb

    well, if he takes regular damage as he uses kei oh ken technique, then it would still be true toe the show (and used sparingly)
  10. R

    SPEED shown in hub

    no numbers, just a round meter that curves around a dragon radar or something kinda like those cool light-up rpm meters in some cheesy car setups also, put Ki bar and such with it too
  11. R

    Vegeta good ?

    hmm, after reading Fire Phoenix's post, id liek to rescind my previous vote. keep the bastard evil. definitly much cooler.
  12. R

    New melee system

    as a recently new player (this is , like, my 3rd day :D) i think the problem mainly stems from the manual many ppl tell us noobs to read. if you read through it and arent already familiar with the mod, then most of us noob players have found the manual to be vague and insufficient in its...
  13. R

    Ducking

    lets take this out tof the box for a sec anc assume its can be use as a "movement charge" of a sourt..... so say, if ur on the ground, u can charge up using "Duck" and then while holding it, press a directiona button giving u a spring like action from whatever location ur at. Seems common in...
  14. R

    Spirit bomb push

    hmm.... a place to recharge in peace. a place to launch big attacks with little notice. a nice additive to arial combat. all hail clouds! the great equalizers!!! :D someone, add it in , quick!!! (it'd be nice if they were partical driven if close enough. that way, cloud depth could...
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    Beamstuggles ...

    sry. just the noob fan in me wanting to scream its praises. i say DEFINITLY enhance the beam struggles, like in the final battle between gohan and cell with enviro- dimming and glow effects to show them off. let them be the center of attention within a given radius of the action. :D...
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