Recent content by psychodn

  1. P

    SPEED CONTROLL (for every char!)

    You don't have to swoop to melee, just fly w/ turbo on, with mystic krillen that is just a little bit slower than most character's swoops - easy, huh?
  2. P

    Vegeta's kiblast - balance problem

    Don't go crazy w/ this guys, the charge time is the only problem, and a ki blast - even vegeta's 6 blasts at once, will NEVER hit ANYONE that is not a noob, paying attention, and not recovering from a melee hit - melee being the prime use for ki-blasts, the charge time to let off a full blast...
  3. P

    Cells Tail

    Oh, your talking about that dumb ki absorb attack, not the one where he takes in an entire character - possible, but why not do it just like buu's candy attack - constant damage as long as in range, only difference is instead of a menu popping up, just go straight to pl - which personally would...
  4. P

    Saiyan Pods

    All this shooting up - you on heroin or what boy - wouldn't be that great, and the only way it could work is have a portion of the map that isn't visible set as a moon area - half-life can't change maps in the middle of the game w/o sending everyone to the different map.
  5. P

    Vegeta's kiblast - balance problem

    Renzokuken SUCKS - it fires six balls in the time it takes most characters to rattle off 12 w/ the alternate fire, it takes the same amount of time for him to charge it up as it does for him to just fire off 6, so why even use renzokuken besides for looks, it is more effective to just secondary...
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    kame torpedos stay put

    I actually like them to go up - on water maps I hide them under water, fly up above to bait it, then switch weapons so all the blasts fly up and hit the poor *******.
  7. P

    Cells Tail

    First off - Cell only used that on 2 characters in DBZ, neither of which are in the game at this point, second - he can only benefeit from using it on those two, as he already has the "DNA" (which somehow transfered fighting abilities to him, but that's another story...) of all the other...
  8. P

    Flying Nimbus, Swoop Teleport, Swoop Blast and others

    If you have any speed about you at all, you can stop your swoop, and teleport seamlessly, adding a swooping teleport would take away from experienced players, and make the game more noob friendly - which most would argue as a good thing, but remember, noob friendly means that everything you do...
  9. P

    More Realistic Power Level

    well, you already take less damage, and deal more damage when your pl raises... its been that way for quite some time...
  10. P

    Negative ki bar

    knocked out thing is easy - can't get up in-game if you have no ki... the rest is only moderate in difficulty, very possible, some not likely, but negative ki doesn't sound realistic, perhaps just when you are very low on ki.
  11. P

    What FPS do you get?

    Do you people have any idea how hard you are hammering servers w/ your max fps set at 100? Even newer connections, w/ 8-10 people running 100 fps, just try your max set at 60 or so, its not much of a visible difference, but it will save ALOT of bandwidth for the server. HL works in strange ways.
  12. P

    For The Love Of God!

    Eh, I don't really care about 1.1, I would rather it have taken longer and had everything initially promised (like the teen gohan), then have the servers in their current state of flux. Never complained about it taking too long really. I just like to duel people in the game, but its no fun in...
  13. P

    For The Love Of God!

    UPDATE those nice 8 player dedicated servers, I hate playing w/ 19 other people, there is nowhere to play 1.1, all the good servers are still 1.0.
  14. P

    PL too high.

    All this changes is the number thats given for PL, and I would much rather think of myself as well over 1 mil, then 1000 - and more transformations are going in at later releases. All lowering pls would do, is make admins raise the time limit, so people could reach their transform levels, a...
  15. P

    PL too high.

    The explosions would stay the same size, the size of the explosion is based on your pl compared to the server average, NOT just your pl, and the damage done is based on the PL of the victim compared to the pl of the attacker, so if there are huge explosions, its your own fault...
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