Recent content by Nebulisreconx

  1. Nebulisreconx

    What is everyone's thoughts on the Dragon Ball Z Kakarot?

    I agree on the cut scenes, they lack the same luster the storm games had. Combat is not very engaging, and very repetitive; and only really shines when you are fighting multiple powerful enemies. Flying feels good, but controls awful. Voices and music throw me off a little bit. Can't say I don't...
  2. Nebulisreconx

    Open Beta Final 2 (Bots Fixed)

    Get out with that man. They wouldn't put it here on the official forum geezus I'm trying to play the actual game not something broken. You'd be so let down if you actually tried it in it's current state
  3. Nebulisreconx

    Open Beta Final 2 (Bots Fixed)

    Okay, so install it in just a clean Half-Life, but now now I cannot load into a game. Trying to launch a lan game starts up gets a little ways through then the loading window vanishes and am back at the main menu. Looking at the console I am getting various errors trying to load different levels.
  4. Nebulisreconx

    Open Beta Final 2 (Bots Fixed)

    To clarify, uninstall ESF and reinstall this in a clean Half-Life folder? Or uninstall Final Beta, and reinstall this in aHalf-Life+1.2.3 folder?
  5. Nebulisreconx

    Open Beta Final 2 (Bots Fixed)

    It still crashes whenever a bot is spawned, am I missing something here?
  6. Nebulisreconx

    Struggle System - How do you think the 'ball' type attack struggles should work?

    I think as a special condition you should be able to detach a beam when struggling against a ball. Or just make the alternate fire for any beam/ball attack non controlable ie fire and forget. But at the same time that should reduce the power of the attack. I feel like the spirit bomb should be...
  7. Nebulisreconx

    Frontpage Earth's Special Forces trailer- Saiyan Trio

    Triumphant Recovery post! (Locked out for over a year WTF!!!?!?!)) This is the most savage comeback I have seen! Like holly hell it's worse than that one time... How will the devs respond? YOU DECIDE! But before that DAYUM! DAYUM!! DAYUM!!! The effects they blend so perfectly! But for...
  8. Nebulisreconx

    New video, esf 1.3 goku vs turles

    Well I'm subscribed solid work here, and it really stands out!
  9. Nebulisreconx

    New video, esf 1.3 goku vs turles

    Diggin it! And cool looking mod Sinrivales, but is it just you're personal game or is it available to everyone?
  10. Nebulisreconx

    Jumping for distance vs Jumping for hight

    Turbo will not make beam jumping any faster in Final, so I hope it has a decent speed compared to flight. Still I'm talking about low KI mobility, beam jumping is not that.
  11. Nebulisreconx

    Jumping for distance vs Jumping for hight

    A technique I employ, and I would call it an advanced technique in terms of this games abilities. I suggested the jumping cause the jumping in the game lets you bound like six(Or more) stories high, and it's proven that people can jump a greater distance than they can in terms of height AND the...
  12. Nebulisreconx

    Jumping for distance vs Jumping for hight

    Seven months later... I have to ask if you guys have considered this suggestion, and if you plan on using it or something like it at all? I really think it will add to the overall gameplay experience in bounds!
  13. Nebulisreconx

    [Library] ESF Game FX Codes

    Very nice! I've been working on learning modeling and coding for the past two months and have been eager to make some changes to ESF.
  14. Nebulisreconx

    How many modellers do you guys want to complete your final game?

    Most people don't realize that IF YOU WANT TO MAKE MONEY MAKING GAMES YOU NEED A PORTFOLIO SHOWING HI-QUALITY WORK if you wish for anyone to take you seriously. It goes to show the inexperience of these people who left, as they didn't study the game or it's mechanics or it's relation to the...
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