Everyone would like to try it out already, but wraping up a beta release is alot of work.
It's better off to fucos all efforts in the development of the version.
That way we will see the full version alot sooner :)
Come to think of it you are right pretty much right.
the 1.2 beam spammer would usually just wait for the adv melee buble to end with a fully charged beam.
since 4 seconds is what it takes to charge a weak kamehameha it should be hard to time it.
are the beam charging times the same? In the...
that was just ******* *high note*awsooooooooooomeeee*end high note*
totally spectacular and the rock paper scissors is brilliant. just the kind of exciting and amazing melee system id except :)
im totally forwarding this to all my friends :)
ROCK ON!
Don't evade the swear filter, please. We...
im rooting for this one
though imo no drastic changes are needed besides adding a mini swoop only activated on ground which is 50% slower and costs no ki
therefor it will pay off to use it when ur low on ki
the mini swoop should have no aura effect
and the sliding mr.plow said sounds really good...
2 questions :fight:
1.In older version Beam struggles would cause beams to clash wherever they clashed. In the new version will the beams align when they clash so that the loser in the power struggle will get a direct beam hit?
2.Will it be able to block area of effect damage in the new...
Sounds like a very cool mode indeed!
If anyone knows Lemming ball z they have a mode similliar to it lol :P they call it "the one" mode and its all vs 1 player who has max PL
though im not so sure how balanced it will be with the new esf gameplay features
Coding wise, is such a mode a difficult...
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